[tutorial] Everything's a heightmap (if you're brave enough)

Welcome everyone into my new show "It might be Monday but I don't wanna work so let's make something else, like a tutorial", I'm your host.
One of the most unique feature of Verve is its 2.5D workflow (the bump) and I always got frustrated by the cold hard reality that an image doesn't carry z-axis data, meaning than when you open it in Verve,
no matter how beautifully complex its textures are, it'll be a flat layer and your brush strokes will build over it as they would over a flat color. Well, I'm about to change that

Verve in all its might doesn't have the power to do that (yet) so we will need an extra tool to prepare the image. I will use Photoshop CS6 because this is my bread and butter, but I'm fairly confident that Krita,
which emulates Photoshop would do it without problems. Also, Krita is entirely free. You can get it there: https://krita.org/en/
Disclaimer: this technique is what would call a professional one, it is not hard per say, but you can't mess up either. This is why I've tediously screenshot, highlighted and noted every single clicks, windows etc.
This might feel redundant for those who are used to it but trust me I went through a whole lot of experimentation before reaching the desired result so please stick to it. Because of the post length it might
seem like a crazy long task that will take you hours but it is not (at all), once you'll master it you will pull it off in less than a minute from start to finish. Ready? Go!
PART ONE : Preparation
We gonna need a file with a texture we want to paint over, since my intent is to turn the texture as the canvas - this, though, will be the very last step and you'll be free to simply keep it as a layer.
For this I go to Unsplash, a website where photographers upload images under a type of license that allows you to use it however you want, and it's always proper HD - perfect.
I'm gonna use this one, click once on it to load the HD, then download it : https://unsplash.com/photos/P1uZQsVUSmY
In Photoshop
You turn the image into grayscale (image > mode > grayscale), flatten it if asked, click disregard when prompted.
(from now on my captures will be in grayscale, your UI won't change, it was a mess of screenshots & file formats.)
And also turn it into 16bits mode (image > mode > 16bits)
Select everything by hitting ctrl a then ctrl c to copy.
Now you need to open the channels window... (window > channels)
... And create a new channel (your image will turn black, it's normal)
Now hit ctrl v to paste your image on that new channel then click on "load channel as selection"
Now open the layers window, from now on we will not go back to the channels window. Before doing so make sure the Alpha channel is the one highlighted like as on the previous screenshot. Good? Good.
In the layers window
Create a new layer by hitting the icon shown here:
Now following those steps you gonna:
[1] select the bucket tool
[2] make sure the white is on top (if not click the miniature double square and/or the double arrow to invert)
[3] make sure to have the settings as showed here
[4] click anywhere on the image once to fill your selection
Now you can delete the background layer by clicking on it then clicking on the trash icon.
Congratulation you just isolated the highlights of the image!

(Quick note: this is how you take a line drawing out of the background for coloring, simply use black instead of white then create a new white layer under it at the end - tadaaa!)
PART TWO: The trick
Now hit ctrl d to deselect (the blinking effect will disappear)
Right click on the layer then click on "blending options"
A "layer style" window just opened:
At the bottom of the left column there's a "drop shadow" tab, go there.
We gonna apply some basic settings, once you'll got this feel free to experiment in this section. Only change those settings below for now, let the rest as it appears:
set opacity at 100%
angle at 90ยบ
distance & spread at 1
size at 40
Once you've clicked OK, the work is done. We can proceed to...
PART THREE: Saving
You gotta turn your image back into rgb mode (image > mode > rgb)
This is crucial, if you flew through the tutorial because you're like me and think you know well enough what you're doing, then the image appeared like s*** in Verve, well, this is why. Verve uses rgb,
so you must feed it rgb images.
A note about performance and image sizes
If you used the image linked at the beginning you have to know it is about 5300 pixels wide, which makes for a whole lot of pixels. Verve at the moment uses a lot of resources and I would advice to reduce
the size of the image now. As a point of reference I have a Nvidia 980 (4go of VRAM) and 16go of RAM, I've eyeballed that the maximum size I can play with in Verve is 3000*3000px (or any multiples of that) while
keeping everything stable. If you don't really know about numbers simply look up the model of your GPU, if it's lower than mine, go for lower resolution, if it's higher, well you probably know what I'm talking about then.
To resize the image go to image > image size and introduce the width you feel appropriate in the dedicated field.
Once done, hit ctrl shift s to "save as". Under the file name expand the format field and select .png
choose where you want to save and click save.
Photoshop will pop a last options window, select compression none, click OK.
you must close Photoshop now, it uses your GPU like verve and those 2 don't go along. Also, you don't want Verve to know you're spending time with Photoshop behind his back

(Photoshop will ask you if you want to save the changes, I'd say yes if I were you. It will pop the saving window once again, as format select .psd, which is the Photoshop format, and save. This way you'll be
able to open the file later with all that work already done and all you will have to do is opening the layer style window to quickly adjust the drop shadow for further experimentation.)
PART FOUR: In Verve, the pay day!
Time to open our beloved software, Verve. Usually it crashes on me when I open it after having used Photoshop. My best guess is that the GPU's memory needs to dump before being reallocated.
If that's the case for you too, no big deal, let it crash then reopen again.
note: no more screenshots needed here, it's really straightforward, and short mind you!

Hit o to open your image, when asked "change the resolution?" click yes
You image is now opened and you might notice something cool - it's not a flat image as usual when you open something! It has bump! Yesss boiii! You did it

Turn it into the canvas' texture (optional, but this is the point of my tutorial)
Adjust the bump at your taste with the "layer" options panel, then hit ctrl p once to change the canvas texture from woven to current layer's paint.
The canvas is now set, just hit "clear" to remove the paint from the layer
And voila! You now know how to turn any image you want into a custom canvas!
I hope you found this tutorial useful and well made, for ease of feedback I've made a poll please vote on it and explain in the comments if needed.
Thank you for reading and also a big thanks to Taron for its software and also for allowing me to create such a long post full of images etc.
Bonus for those who read everything: here's the texture I've used for the title of the tutorial. It is a different one that what we used here, it's a wood plank basically. Careful though, it's 4000*2600px.
(the download button is in the upper right corner)
https://drive.google.com/file/d/1ExqaTU ... sp=sharing
Now, go paint!

Cheers
