Re: New fundamental improvements...
Posted: Sun Sep 30, 2018 9:33 am
Zero, I'd like that, too. Especially #7 is more or less a proof of concept, but not meant to be used like that. There are only very few ways in which this can be accomplished, all of which may sacrifice far more than it's worth it, I think. They have bigger troubles right now, which I need to fix, but that are also quite challenging. Smudging with them is a mess right now.
But, yeah, eventually I will have a look at the options. Yet, I kinda think it's something people will hardly use that way and then appreciate the anti aliasing. As much as I want Verve to be the one stop solution for all things 2d, my focus is on painting and freeform, organic flow and the processing speed that allows for it.
Also, you didn't need to try and point out the "jagged edges" of aliasing. Unless you are trying to convince laymen to sign a petition against my freedom to evolve Verve naturally, of course.
But, yeah, eventually I will have a look at the options. Yet, I kinda think it's something people will hardly use that way and then appreciate the anti aliasing. As much as I want Verve to be the one stop solution for all things 2d, my focus is on painting and freeform, organic flow and the processing speed that allows for it.
Also, you didn't need to try and point out the "jagged edges" of aliasing. Unless you are trying to convince laymen to sign a petition against my freedom to evolve Verve naturally, of course.