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Re: New fundamental improvements...

PostPosted: Sun Sep 30, 2018 9:33 am
by Taron
Zero, I'd like that, too. Especially #7 is more or less a proof of concept, but not meant to be used like that. There are only very few ways in which this can be accomplished, all of which may sacrifice far more than it's worth it, I think. They have bigger troubles right now, which I need to fix, but that are also quite challenging. Smudging with them is a mess right now.
But, yeah, eventually I will have a look at the options. Yet, I kinda think it's something people will hardly use that way and then appreciate the anti aliasing. As much as I want Verve to be the one stop solution for all things 2d, my focus is on painting and freeform, organic flow and the processing speed that allows for it. :ugeek: c:!
Also, you didn't need to try and point out the "jagged edges" of aliasing. Unless you are trying to convince laymen to sign a petition against my freedom to evolve Verve naturally, of course. :shrug:

Re: New fundamental improvements...

PostPosted: Sun Sep 30, 2018 10:45 am
by Taron
The next release will also have "saturation" in LayerFX, rather than "desaturate". This will allow changing saturation in either direction! 8-) (kind of exciting!) :hyper:

Re: New fundamental improvements...

PostPosted: Mon Oct 22, 2018 11:58 pm
by bwwd
just wanted to let You know that brush gets corrupted when you enable disable opacity by pressure, its visible on ribbon no.8 brush where each loop has straight line at the end and its not looping prperly.

Re: New fundamental improvements...

PostPosted: Tue Oct 23, 2018 8:03 am
by Taron
Yeah, thanks, bwwd, I'm aware of it, but wanted to change those ribbon style brushes anyway. By the time I'm done with them, they will interpolate curves like brush#6 right now, leading to much nicer flow. This is a far more complicated routine then, but it will address those pressure changes properly then, too. :oops: ...thanks for noticing, though! :beer:

Re: New fundamental improvements...

PostPosted: Tue Oct 23, 2018 9:09 am
by Taron
P A H !!! 8-)
...just fixed it. I only now realized that I did a fairly dumb mistake, though I had my heart in the right place, hahahaha. Opacity also controls the fractal density, which I was setting for each section of the brush ribbon, rather than interpolating it inside the shader itself. It's done now... download the new version! :ugeek: :D

Re: New fundamental improvements...

PostPosted: Tue Oct 23, 2018 9:24 pm
by Pilou
French site, Manual updated! ;)