Re: Zeropainter - GFX
Posted: Wed Oct 17, 2018 12:48 am
thx Taron, yes if we divide the canvas in 2 slices the fluid restriction to slices may be a problem
but it may be fixed if we then select a slice in the middle of the 2 previous slices n paint a sort of merge(seam slice) btw both,
so following that process we could paint a full character in 5 slices distributed vertically one above the other, n then just select the four seam slices n correct them. Just saying
but it may be fixed if we then select a slice in the middle of the 2 previous slices n paint a sort of merge(seam slice) btw both,
so following that process we could paint a full character in 5 slices distributed vertically one above the other, n then just select the four seam slices n correct them. Just saying