The next version coming up will have a bit more "control" over how you can puch the fluids with a "fluid sharpness" parameter. It leads to finest swirls and actually higher speeds, but large scale swirling can get a bit wild. However, I'm thinking of adding a whole new component to it, which may hopefully make it even more physical in a way. Not sure how well this will perform, but if it did well at some cost, I might just make it an optional mode, so to say.
A whole paradigm of brushes will also come up. But most important remains the interface, of course. I'm a bit too busy right now to deal with this, but in the next few weeks something good should happen for sure!
