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Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Thu May 21, 2020 10:27 pm
by Tartan
heh I wish I had known about this earlier but I am very happy with Gigapixel. I have taken old 640x480 Bryce renders and pumped them up to 4000. These are super nice programs especially for bringing old projects to a higher level. I can accept the odd artifact :beer:

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Thu May 21, 2020 10:28 pm
by Pilou
But i must find another because seems only free 5 images! :)
Bryce was a French magic one in the past but now even it was sometime free at Daz it's very slow rendering today!

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Fri May 22, 2020 9:07 pm
by Tartan
I still use Bryce from time to time because it is capable of very illustrative renders. Heh the French have had their hand in a lot of nice landscapers. Vue is my favorite. I am glad I have the last edition before they went sub :beer: If you need anything converted just post in a special thread in off topic and I will do it for you. :D

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Fri May 22, 2020 10:40 pm
by Pilou
Thanks for the proposition if a day am in distress! :beer:
I have find this article
and i tested "bigJPG" (free images don't know the number article said 500 but don't see that on the site)! ;)
Accept max 3000 *3000 (JPG) or 10 megas)
(max * 4 (Art or Photo) and noise reduction (none low medium height heightest)
(calcul was annonced 40 minutes for a big one but all was terminated in less 60 seconds! )

Another https://imglarger.com 19 free image / Month accept max 1200*1200 or 5 megas - seems best result of all i tested
(maybe because size start is not so big :)

Confirmed by this Video test! :mrgreen:
Can you confirm the artifact lines of Topaz one ? (or he don't know how to use it ?

An another free online without limitation except upload 5 megas / 4100 *4100 maxi and 4 500 on x or y resultings !
6 methods filters resultings!

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Fri May 29, 2020 9:09 am
by Tartan
Hey Pilou,
Sorry for lateness of reply. I have done several tests and the only thing I can tell you is that he didn't even try adjustments inside the program. From what I see Giga is one of the top solutions. For the best test I have seen https://www.andybellphotography.com/blo ... er-review/. That was more than a year ago and Giga has had several massive updates to improve even further. Plus there is a possibility he was paid to do that by the other companies. But enough of that Back to Art! :D

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Tue Jun 16, 2020 10:46 pm
by eduardobedoya
Hi Thomas, long time no see,
This corona virus force me to moved once more, I'm still having troubles with my new internet connection
I just saw all you have updated in this thread, I would like to say...
the cobra goddess looks great, I agree with reducing a bit the contrast on the temple behind her head,
also I think she gooks great with the cobra hood, as well as without it, perhaps the cobra hood comes from the sides of her head, instead of from behind (it kinda looked like that to me).
The Hammer looks even more like a whale or dolphin on your new picture.
yes, facebook is everywhere, instagram is also a facebook thing. xD
Vampire Darius looks cool, though a little bit gentle/kind/younglook for a man that has lived so many years.
Meretsegar looks great.

Thanks for sharing your pipeline, artwork, n arsenal of tools.
congrats.

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Thu Jun 25, 2020 4:00 pm
by Tartan
Thanks Ed :) First and Foremost. Keep safe. I am hoping this move you made will protect you. :hug: I will probably go back and work on Meretsegar in Zbrush to give her a proper hood. The idea is there but not well executed and i agree about Darius. :!: So much work to do here but since prose will make up the majority of the work I can take my time and try to do higher quality images :) :beer:

Had to take a break from writing and take another look at the quest for "Bring Me the Heart of the Goblin Girl" as it won't impact the main storyline and reveal more than I want. Originally I was going to have the cursed orc stuck in a petrified state like the tin man I alluded to earlier and I changed my mind while I wrote this section. Instead he is confined to an area. The curse he is under has changed him into a plant like entity and won't allow him to say anything except quest details and conclude by saying, "Bring me the heart of the goblin girl." Most adventurers take him literally and bring him her actual heart. This fails the quest. Being in a game world the scene is repeated every time. What he actually wants and can't say because of the curse is he wants her love... Of course, there is much more to the story but the protagonists after much trouble bring the two together and break the curse after which they become part of the protagonist's group.

The orc plant man (lol) came from a Daz character called Barkley HD. I disliked his face and morphed him more towards an orc shape. I think they created him in an attempt to make money off the Groot idea from Guardians of the Galaxy. I really liked the texture work although it was tempting to make my own ;)

This is the third true scene I have rendered in Daz 3d besides the temple in the Meretsegar image. Mostly I render character only and rely on backgrounds from other sources including those I do in Vue and Verve. Then I will put it all together in Photoshop for speed. As I recall the Temple render in Daz took almost 8 hours. Fortunately, this scene only took about 4 hours to do including setting it up and post work.
Bring Me the Heart of the Goblin Girl-The Truth of the Matter Render.jpg
Bring Me the Heart of the Goblin Girl-The Truth of the Matter Render.jpg (278.11 KiB) Viewed 7119 times

Final.jpg
Final.jpg (420.32 KiB) Viewed 7119 times

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Thu Jun 25, 2020 9:17 pm
by Pilou
The swamp creature! c:!

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Fri Jun 26, 2020 12:02 am
by Taron
Yeah, your treatment makes it really work well! :ob

Re: Verving the Pipeline: Multi Program Workflow

PostPosted: Tue Jul 14, 2020 8:25 pm
by Tartan
Heh thx guys, Part of the process belongs to custom filters I made in Topaz from scratch or adjusted existing ones. This one is using the girl from that crisp image I did earlier. I am looking at her as Sekhmet, another Egyptian goddess desperately looking for an old friend who has gone missing. Verve on top of an Art Breeder beating the hell out of it and Photoshop
Hathor Takes a Peek.jpg
Hathor Takes a Peek.jpg (486.83 KiB) Viewed 6959 times