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Re: vapOr v1.3

PostPosted: Tue Feb 16, 2016 6:21 pm
by Pilou
My secret strategy! :mrgreen:

I take only a light color first then kill others
When this color makes a big one whole i kill it!
I continue always this light color till near its extinction!
Then I take another one lighter color
etc...
I just carrefull to have all colors always present!

It's funny because I have not totally understand the game... :roll:
...but seems this strategy is infinite! :mrgreen:
Only count the result isn't it ? :beer:

PS
I just read your last post : seems you have copy my strategy for your concept of the game! :mrgreen:

Re: vapOr v1.3

PostPosted: Tue Feb 16, 2016 6:40 pm
by Taron
Yes! :D
And, yeah, that is a good strategy! :ob

Re: vapOr v1.3

PostPosted: Wed Feb 17, 2016 4:08 pm
by plankton
Graphics went all weird??? :shock:
Can you explain a little further, please, because that's rather scary! :|


Can't reproduce it anymore. Guess was some strange setting. Before restarting i also defaulted back to the "Base profile" (NVidia settings - Using Quadro 600 for viewport along Quadro M5000 for simulations).
Error appeared after closing a game and looked as if small digital aberration was present :shrug:
All OK now.
Thank you :ob

Re: vapOr v1.3

PostPosted: Wed Feb 17, 2016 4:52 pm
by Taron
Ghost in the machine, hahaha! I like the ominous description "digital aberration"! :shock: :lol: :ob
Yeah, that's weird. As long as you don't have tons of flickering squares on your screen, you should be fine. ;)
(After I bought my cheap GTX 970, I'm pretty underwhelmed with the Quadro 5000 I had in there before (and which died, because it had only this tiny, tiny fan that was completely clocked up, killing the card). The GTX 970 has these two massive fans... it'll be some time before those dust in, hahaha. But it's heck of a lot faster anyway... :shrug:

Reminds me that I still want to try to overclock my Xeons. Apparently they are very well suited for that, even without liquid cooling I should get close to 4Ghz. I just don't quite know how, yet. Gotta study that some more. :P

Re: vapOr v1.3

PostPosted: Fri Feb 19, 2016 9:21 am
by Lemivision
If you donĀ“t mind Taron, I have some ideas for your nice game. :)

1. Version without an automatic refilling. If you can add an option to set random seed, we all can get the same start position and compare our results! :)
2. For me will be good if you can set more difficult level at the start.
3. I miss your credits there. :)

What about gomoku? Years ago I worked on the engine for the gomoku but I gave it up, was not so easy as I thought..

Re: vapOr v1.3

PostPosted: Fri Feb 19, 2016 10:00 am
by Taron
Ugh... "Go", hahaha...yeah, that would be interesting, but as simple as the rules are, you'd have to have an incredible AI to play alone, I think?!
Anyhow, yeah, I've been thinking about additions and rule changes. The latest version has a faster pace for the levels, making it a bit nicer, I think, but it's still nothing. But I will have a "go" at it again, hehehe... :P ;)

In the meantime, I have a sudden rush of motivation for something in Verve that should make you guys kind of happy, I think. But we shall see! 8-)

Re: vapOr v1.3

PostPosted: Fri Feb 19, 2016 10:23 am
by Pilou
Gomoku is a "closed game" first player must win, it's for that the rule is complexified for equalize luck of each player!

Prefer the Go game where the rule is more easy!
But you will have not enough of 7 lives for make the round of it! :mrgreen:

Maybe it will be also a closed game in March 2016 after the match between Lee Sedol (one of the strongest human player)
and the computer monster of Google! :o
Crossing fingers! :beer:

A bad point for Lee Sedol, he lost his last big final against a human! :?