Vervette Fluid Sandbox...


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Post Mon May 03, 2021 10:00 pm

Re: Vervette Fluid Sandbox...

Image

Image
Is beautiful that please without concept!
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Post Tue May 04, 2021 7:10 pm

Re: Vervette Fluid Sandbox...

Recycling old texture :oops:

A Ferro-Fluid made by this crazzy free MagicaVoxel 8-)
with Shaders (routines of MagicaVoxel) by Mode_vis :o

Image
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
Latop: Geforce GTX 950M, Intel Quad Core i7, Windows 10, 8 Gigas, 2.4ghz
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Post Wed May 05, 2021 10:01 pm

Re: Vervette Fluid Sandbox...

Image

Image
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
Latop: Geforce GTX 950M, Intel Quad Core i7, Windows 10, 8 Gigas, 2.4ghz
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Post Thu May 06, 2021 10:00 pm

Re: Vervette Fluid Sandbox...

Image

Image
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
Latop: Geforce GTX 950M, Intel Quad Core i7, Windows 10, 8 Gigas, 2.4ghz
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Post Thu May 06, 2021 10:17 pm

Re: Vervette Fluid Sandbox...

Pilou's psychedelic geometry islands...what a trip! c:!

Well, I'm pretty thrilled with the resolutions one can work with while I haven't optimized anything. But as I went to 5000x6000, I realized that can do some simple optimizations and it's as blazing as any tiny resolution. Being able to blend/smudge without fluids as beautiful as with makes this a stunning experience. Once fluids are up, things will change quite a bit, though, and I'm sure it would melt one or two gfx boards, hahahaha...umpf... but it's totally possible. I'll work it out. It's getting pretty wicked for sure! :hyper:
Attachments
Snapshot76.jpg
Snapshot76.jpg (868.03 KiB) Viewed 153 times
Snapshot75goof.jpg
Snapshot75goof.jpg (811 KiB) Viewed 153 times
Snapshot73.jpg
Snapshot73.jpg (382.45 KiB) Viewed 153 times
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Post Fri May 07, 2021 1:01 pm

Re: Vervette Fluid Sandbox...

Dev Log:
Oh man... brainteasers never end with this stuff. As it happens, things become gradually more complicated and every challenge inspires more elaborate thinking, which can lead to eventually overthinking stuff. One curious challenge I'm up against right now is a truly weird one: Controlling the movement through the noise along the brush stroke.
Thing is, my current brush is a naughty one, which calculates quadratic Bezier curves between mouse coordinates and then stipples per pixel along the curve. Nevermind the overkill this can produce, it acts pretty fantastic as a whole. Normally the noise it samples stays on the coordinates inside the brush blob, making "ordinary" streaks possible, like simulating paint between (and on) bristles. To animate that noise, I've chosen to accumulate the velocity of the stroke, meaning there is an offset coordinate which gets a chosen amount of the velocity added to it. Works perfectly. BUT for the life of me I can't quite keep the movement stable with the size of both brush and noise domain. It sounds so trivial, but somehow...

All this stuff is saturated with this sort of complications. Factors modify factors, modify values that may modify other factors that modify values and so on... Sometimes single issues are so easy and obvious, but that immediately slips into mind-bending with just one dimension of influence added.

Every time I tackle such issues and win, I grow. But that growth can lead to what I have mentioned first up there: Overthinking. What a journey this is. But the results are utterly rewarding! :hyper:
Here to help! :D
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System Info: NVidia Gforce GTX 970, 2x 8core Xeon (2.67 Ghz), Windows 7
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Post Fri May 07, 2021 7:09 pm

Re: Vervette Fluid Sandbox...

Cooking mixture of the coding chief! :hihi:
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
Latop: Geforce GTX 950M, Intel Quad Core i7, Windows 10, 8 Gigas, 2.4ghz
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Posts: 2218

Joined: Mon Mar 24, 2014 9:58 am

Post Fri May 07, 2021 10:00 pm

Re: Vervette Fluid Sandbox...

Image

Image
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
Latop: Geforce GTX 950M, Intel Quad Core i7, Windows 10, 8 Gigas, 2.4ghz
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Post Sat May 08, 2021 8:21 am

Re: Vervette Fluid Sandbox...

I've added the paint modes back into my smudge-paint and it's sort of magical. Kind of like a wild dream of an oil painter...
Attachments
Snapshot78.jpg
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Here to help! :D
http://www.taron.de
System Info: NVidia Gforce GTX 970, 2x 8core Xeon (2.67 Ghz), Windows 7
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Post Sat May 08, 2021 5:16 pm

Re: Vervette Fluid Sandbox...

Starting to work quite well for quick landscapes, too... (did a little bit of sharpening on it with Photoshop, but will add such filters to Vervette again, too, of course!)
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Snapshot80s.jpg
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Here to help! :D
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System Info: NVidia Gforce GTX 970, 2x 8core Xeon (2.67 Ghz), Windows 7
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