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Commercial Restrictions?

PostPosted: Mon Feb 15, 2016 12:28 pm
by kvdo
Hi Taron,

I've been personally following this awesome software for some time now, and a project at work has come up where I think the look that verve can create is exactly what we need for our project.
We plan to use Verve to create 2K textures for use in a 3D animated short film.

I wanted to find out what the Disclaimers are on the use of Verve Painter? Are there commercial restrictions involved?

If you would prefer to chat over email, my address is Kevin.VanDenOever@triggerfish.co.za.

Hope to hear from you soon.

Kind Regards,
Kevin

Re: Commercial Restrictions?

PostPosted: Mon Feb 15, 2016 11:28 pm
by Taron
Uh, commercial restrictions of what you would create with Verve? I would say: You Must Brag about having used it, that's about it! :lol: 8-)
No, really, you don't even have to do that, haha, please, I'm super happy, if you enjoy working with it and get to create some great stuff with it. I'd love it, if you were to share some of the process on here, that's for sure!
By the time I hook up a Donate button, you can consider showing some gratitude, of course. ;)

But, yeah, thank you for asking and I can't wait to see what the project is all about! Feel free to email me anytime. You'll find my address at the bottom of my website.

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 3:53 pm
by kvdo
Brilliant!

As soon as we are allowed to share the project I will put a board together on how we use verve... I'll definitely keep in touch!
We would also be delighted to make a donation.

As a matter of interest, how possible would it be to include a Normal map, or a depth/opacity map export feature?
The topology information we get from Verve is awesome. but to reproduce that in a 3D render we are having to light the canvass really strongly, and use CrazyBump to generate fake normals. It works nicely, but it's not 100% Accurate!

Here's what we're experimenting with currently:
Image

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 4:58 pm
by Taron
Oh...try using export components! [shift]+[ctrl]+[s]
It will give you a pure color png and a pure material (depth layer) png.
Now you can easily and reliably create bump/displacement with separate color! :)

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 5:35 pm
by Taron
Here's a little example for you:
Image
This is a quick verve scribble, exported as components with [Ctrl]+[Shift]+[s]
Then I made a little polygon plane, loaded it into messiah:Studio, added color to shader color, color->alpha to opacity (slightly remapped to crop in on borders) and mat layer into bump map, which then is used as displacement by messiah... add a light, rotate it and there you have it! :)
...of course, I've exaggerated the displacement a little to show it more clearly! :ugeek:

This is the original out of Verve:
kvdo.jpg
kvdo.jpg (77.23 KiB) Viewed 20029 times


These are (reduced) color and mat component exports:
kvdo_col+mat.jpg
kvdo_col+mat.jpg (45.26 KiB) Viewed 20027 times

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 6:37 pm
by Pilou
I see the Dali mustache in red! :beer:

Does the animation can be a totally turnable 360 or the Bumpmap don't permit it for too (or not) show the behind volume ?

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 8:16 pm
by Knacki
Hey, you guys are doing lovely movies. Looks fantastic!

About some experiments already done, this is the most impressive shown here done by rcpongo (a lot of us here are somehow connected to 3d too ;) ):
http://www.taron.de/forum/viewtopic.php?p=9121#p9121
I guess that's exactly what you are looking for.
Me I made more this verve to landscape stuff:
http://www.taron.de/forum/viewtopic.php?p=10734#p10734

Re: Commercial Restrictions?

PostPosted: Tue Feb 16, 2016 8:59 pm
by Lemivision
Welcome to the Verve world! It would be really great if you can show some of your textures you can do with Verve and the result animation (or part of it)!

Re: Commercial Restrictions?

PostPosted: Wed Feb 17, 2016 12:04 am
by Taron
displacement.jpg
displacement.jpg (202.8 KiB) Viewed 20000 times

I forgot how curious it is to play around with that... hmm. c:!

Re: Commercial Restrictions?

PostPosted: Wed Feb 17, 2016 12:32 am
by Pilou
That 3D on 2D screen! c:!