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Question about saving image

PostPosted: Thu May 16, 2019 9:16 pm
by MrZarp
Hello! I have a question with verve.
Does it possible to save verve image in png without background, only painting?

Re: Question about saving image

PostPosted: Fri May 17, 2019 12:13 am
by Taron
In a way, yes, but don't think of it like a photoshop layer! The borders to the alpha may not behave the way you like with the [ctrl]+[s] option. However, you can save components, which will split the image into two files: one of pure colors and one with the material only, like a height map.
Check the INFO thread!

especially this section:
[Shift]+[s] to save as...
[Ctrl]+[s] to save active layer only as 16 bit PNG with alpha
[Ctrl]+[Shift]+[s] to save image as two 16 bit PNG images of components: Color only and Material only (height image). Filename gets suffix "_col" and "_mat".

Re: Question about saving image

PostPosted: Fri May 17, 2019 4:38 pm
by MrZarp
Taron wrote:In a way, yes, but don't think of it like a photoshop layer! The borders to the alpha may not behave the way you like with the [ctrl]+[s] option. However, you can save components, which will split the image into two files: one of pure colors and one with the material only, like a height map.
Check the INFO thread!

especially this section:
[Shift]+[s] to save as...
[Ctrl]+[s] to save active layer only as 16 bit PNG with alpha
[Ctrl]+[Shift]+[s] to save image as two 16 bit PNG images of components: Color only and Material only (height image). Filename gets suffix "_col" and "_mat".

Hello! I tried Crtl+Shift_S with Unreal engine 4. Converted HighMap to normal map with lighting properties and thats what i get:
https://www.youtube.com/watch?v=9G271p09kNo&


It feels like face is 3 dimensional but it's flat. Good feature! Can i export img to NormalMap?

Re: Question about saving image

PostPosted: Fri May 17, 2019 5:08 pm
by Taron
Yeah, hey, that's great! :hyper: ...nice to see it used in the Unreal Engine! :)
I will do some more export options eventually, including normal map and modes for them, too.