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Re: Vervette Fluid Sandbox...

PostPosted: Wed Feb 24, 2021 7:36 pm
by Taron
Huah! I've just added the necessary meta tags to get fullscreen on IPad, when you make a shortcut for Vervette (send to Home Screen). Then "fullscreen" works and it works very well, too! :hyper:
Besides that even the ordinary IPad we have (not PRO) lets Vervette run amazingly even will full fluidity! :bounce:

Re: Vervette Fluid Sandbox...

PostPosted: Thu Feb 25, 2021 4:10 am
by eduardobedoya
Cool Taron, sure some of the members has an Ipad Pro where some test could be made.
Pilou, I like the way you set the bg in your last painting, the design is very cool too, congrats.
ImageVervetteFSB 03 by eduardobedoya, on Flickr

Re: Vervette Fluid Sandbox...

PostPosted: Thu Feb 25, 2021 9:44 am
by Pilou
Very appealing! c:!

Re: Vervette Fluid Sandbox...

PostPosted: Thu Feb 25, 2021 2:26 pm
by Taron
What a beauty, Ed, very nice! :)
Cool concept, Pilou! :D

Re: Vervette Fluid Sandbox...

PostPosted: Fri Feb 26, 2021 4:04 pm
by Taron
Surprisingly fun to sketch a bit without any bump (MATTER reset) nor lighting.
This is a pure little shading exercise, carefully using the noise, too, to create a bit of texture. You can use stencil type techniques to offset the noise for light and dark areas a tiny bit, create a kind of convolution style bump. Very interesting!

Anyway...just a little goof.
FacialGoof002.jpg
FacialGoof002.jpg (81.23 KiB) Viewed 2960 times


It's also really kind of fun to colorize, but it does remind me that I should soon resume coding to get lasso and all that to work...layers!
FacialGoof002col.jpg
FacialGoof002col.jpg (132.67 KiB) Viewed 2958 times

Re: Vervette Fluid Sandbox...

PostPosted: Sat Feb 27, 2021 2:57 pm
by eduardobedoya
Congrats Pilou, that pink artwork is very ethereal, don't know, perhaps how things look in another universe.
Creepy n cool portrait Taron, I see you tend to the grisaille,
I insist those three Noise sliders should be labeled, I mean if you read the manual you know,
but shouldn't Vervette be so intuitive that could be used without reading the manual?

Re: Vervette Fluid Sandbox...

PostPosted: Sat Feb 27, 2021 3:16 pm
by Taron
Ed, this is NOT Vervette, it's just my "Fluid Sandbox". In Vervette, the GUI will be almost completely different! There my not be any resemblance, actually. I will do my very best to make the GUI as intuitive as I can and hopefully as self-explanatory as possible.
I'm pretty sure, you will be pleasantly surprised! ;)

Besides, if you adjust those sliders, you can observe what it does to the noise in real time. Where's your sense of adventure! :hihi: :hyper:

Re: Vervette Fluid Sandbox...

PostPosted: Sat Feb 27, 2021 7:31 pm
by Taron
Alright, I just had to try this. You won't have that, yet, but just to show you some quick fun:

This is noise scale based on material height. Trivial for the shader, but really exciting to play with already...

Re: Vervette Fluid Sandbox...

PostPosted: Sat Feb 27, 2021 9:36 pm
by Taron
Could be an interesting challenge with fractal noise... :ugeek:

Re: Vervette Fluid Sandbox...

PostPosted: Sun Feb 28, 2021 6:15 pm
by Taron
(vervette painting) Birthday party for a very old ghost! :hihi:
(3d render) CNC remains, building an artificial island, determined to prove they are still useful! 8-)