pudjakjuzto2


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Post Mon Jun 21, 2021 8:08 pm

Re: pudjakjuzto2

Image this is a proposition for my poster I couldn't resist :hug:
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https://www.behance.net/pudjakjuzto2
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Post Mon Jun 21, 2021 9:38 pm

Re: pudjakjuzto2

Landscape dream! c:!
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
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Post Mon Jun 21, 2021 9:44 pm

Re: pudjakjuzto2

One of my favorites, too! Thanks! :hug:
Here to help! :D
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Post Fri Jun 25, 2021 4:48 pm

Re: pudjakjuzto2

this is where the stairs begin, so I melt into the language of repetition...
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System info: NVidia GTX1080, i7 6700, Win10
https://www.behance.net/pudjakjuzto2
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Post Fri Jun 25, 2021 5:05 pm

Re: pudjakjuzto2

I am still struggling with it, working in a warp room, unfortunately only save
worp is able to blur these lines when turned on, but when turned off, it's just an unpredictable blot
so don't turn off and perpetuate yourself
http://www.taron.de/forum/viewtopic.php?f=6&t=2778&hilit=room
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warp room in action
Last edited by pudjakjuzto on Fri Jun 25, 2021 6:52 pm, edited 1 time in total.
System info: NVidia GTX1080, i7 6700, Win10
https://www.behance.net/pudjakjuzto2
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Post Fri Jun 25, 2021 6:03 pm

Re: pudjakjuzto2


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this preview is useful if we want to merge layers, it shows perfectly what needs to be erased before merging the layer,although it looks like a bug it has become my tool :hyper:

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if we take the color from the channel, you can see how they move (you can also quickly catch the change between the layers and cut off the changes) so I cut everything out of myself
System info: NVidia GTX1080, i7 6700, Win10
https://www.behance.net/pudjakjuzto2
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Post Fri Jun 25, 2021 6:52 pm

Re: pudjakjuzto2

I wonder if I'm doing everything right if my canvas is dry and not flowing, the longer I work on it, the more it ages
System info: NVidia GTX1080, i7 6700, Win10
https://www.behance.net/pudjakjuzto2
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Post Fri Jun 25, 2021 7:07 pm

Re: pudjakjuzto2

Ugh! :? ...merging layers is messy for sure. Thing is, Verve's layering system is totally unorthodox to begin with. Good thing you have figured out a way to deal with it. Everything I'm learning right now by developing Vervette is teaching me a great deal no how I can approach layers differently, even with my wicked "material" channel. I've figured out a bunch of things already that will improve Verve a great deal.
However, it's a whole lot of work ahead and i will have to get to it at some point, but can't right now. :shrug: :PP ...but once I do, oh yes, things will change massively! 8-)

I'm not sure what's going on with the drying, but normally it would stop changing, if you have "drying" turned on! But Verve was full or little weird things. If fluidity is turned off, it should never change by itself at all, of course.
The only other thing to consider is: If you have any amount of fluidity on, the moment you make a stroke, it will transfer energy into the paint, which will propagate into all connected paint, but shouldn't transfer across dry/empty areas. The stronger/faster your stroke, the more it will spread, of course, even at low fluidity. The energy that goes in will move through, even if only by tiny amounts.

In Vervette's Sandbox I started out with having fluids stop automatically when you end your stroke. I loved the behavior, because it is 100% harmless with no chance to do more than you would expect. One has to learn to work with it a little bit, but it feels great, I find.
Maybe I will add such a functionality into Verve, too. Would make everything more solid. :ugeek:
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Post Sat Jun 26, 2021 1:28 pm

Re: pudjakjuzto2

love the style !
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Post Mon Jul 26, 2021 11:02 am

Re: pudjakjuzto2

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ok :ud: now I can start grinding and I have neglected a bit the other part which is still being born :hyper:

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System info: NVidia GTX1080, i7 6700, Win10
https://www.behance.net/pudjakjuzto2
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