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Re: Zeropainter - GFX

PostPosted: Sun Sep 14, 2014 10:51 pm
by Pilou
Big little kiss! :)

Re: Zeropainter - GFX

PostPosted: Mon Sep 15, 2014 8:09 am
by Zeropainter
Image
Iceworld

Re: Zeropainter - GFX

PostPosted: Mon Sep 15, 2014 10:42 am
by Knacki
Holy ****
This wood texture is gorgeous!

Re: Zeropainter - GFX

PostPosted: Mon Sep 15, 2014 2:33 pm
by Taron
That looks cold! 8-)
The little clipper ship, or what it is, kind of pulls the picture down a little, though, because it's so saturated, while surrounded by almost exclusively blues, including all hints of light. If you had made it totally desaturated, it would have integrated a bit better already, but simply less with some blueish bounce-light should be best, I think. Also...you could try to make a very tight rendering of it, not so blurry, because the rest almost suggests the possibility of very clear shapes showing up.
Other than that, it's really strong! Ride on! :ob

Re: Zeropainter - GFX

PostPosted: Tue Sep 16, 2014 8:28 am
by Tartan
I like what you did with the water most especially here Zero. Very cool :ob

Re: Zeropainter - GFX

PostPosted: Wed Sep 17, 2014 12:37 pm
by borhani59
Iceworld *

Re: Zeropainter - GFX

PostPosted: Wed Sep 17, 2014 6:51 pm
by Zeropainter
Image c:! Just Bricks

Re: Zeropainter - GFX

PostPosted: Thu Sep 18, 2014 2:31 pm
by Mike K4ICY
Awesome! :) Very realistic!

And I love the ice-scape above! :ob

Re: Zeropainter - GFX

PostPosted: Thu Sep 18, 2014 6:22 pm
by Zeropainter
Thanks, I have also a second version of that - with a 3rd layer and some red for the bricks c:!
Uhm, so I don't have to use filterforge for every texture - filterforge is nice too - but it mades me more happy, if I can paint textures by myself and not with an node-system-process.

Re: Zeropainter - GFX

PostPosted: Sat Sep 20, 2014 2:12 pm
by borhani59
L*