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Re: Zeropainter - GFX

PostPosted: Mon May 28, 2018 7:25 pm
by Zeropainter
Thnx that you like it, I loved StarCraft a lot too, late 1990s was the finest time in my youth for cool games. StarCraft, WarCraft, AgeOf Empires, Cosacks, Civilization I, II and later III

Re: Zeropainter - GFX

PostPosted: Mon May 28, 2018 7:33 pm
by Zeropainter
sry, it was a doublepost

Re: Zeropainter - GFX

PostPosted: Mon Jun 04, 2018 5:20 am
by Zeropainter
Daenarys and Geralt in Love :hihi: - Geralt did found a magic way to switch between the worlds and so he is now in the World of Game of Thrones


Image

I will upload a bigger image-version on Deviantart soon.

Re: Zeropainter - GFX

PostPosted: Mon Jun 04, 2018 9:49 am
by Taron
Wow, Zero, tht's a very elaborate picture! Well done! :ob

Re: Zeropainter - GFX

PostPosted: Mon Jun 04, 2018 10:53 am
by Lemivision
WOW, Zero, yes, very well done! The details are awesome! :ob

Re: Zeropainter - GFX

PostPosted: Tue Jun 05, 2018 3:58 pm
by Zeropainter
Thnx for your comments, but a friend told me - that I should try to setup two different light situations - if I wish to have lot of details in back & foreground - next time


https://cdn.cgsociety.org/t/g03/89703/1 ... _large.jpg

Just the skintones are ugly.

Or second way paint a background with less details or with low contrast or smooth - because lot of people dont like so much details in forgeground + so much details in the background.


https://41zxbw463fq733z1kl101n01-wpengi ... ature1.jpg

Re: Zeropainter - GFX

PostPosted: Thu Jun 07, 2018 10:58 am
by Taron
Well, if you went for a more "realistic" approach, you'd want to regard depth of field in a way, especially if you have such a large distance between foreground and background. Consider what would happen with a camera, for example. However, instead of a "blurry" background, you can simulate the idea of "blurriness" by simply keeping the background more loose with less definition. You could also look at impressionism, for example, to get an inspiration.
As for lighting, there are ways to add more theatrical drama, of course, but that's your staging design choice. A thing that is not a design choice, if you wish for more familiar realism, would be the classic air- or atmospheric- perspective! Look at the observations regarding how far the primary colors can reach through the air. First vanishes green, then red and eventually only blue remains. Also, since light bounces off diffuse surfaces into all directions and diminishes in strength, the original colors of objects get darker, while the atmosphere brightens them again. Consider this, when you study nature or even just pictures of landscapes.
Skin is another topic, because skin is not evenly colored and different parts of the body alter the color of the skin for various reasons: Thickness of skin, density of muscle, exposure to sun and lack of exposure, wear, natural scaring, hair, irritations and even mood flushes the body in different places. If you consider all these things, you can literally tell a story in a picture that captures the recent past, the current situation and what may be on a persons mind for the immediate future.

Re: Zeropainter - GFX

PostPosted: Thu Jun 07, 2018 7:00 pm
by Zeropainter
heloo, yes you are right too - I did add some blue in the background, but maybe not enough. But on the other way ... whats
with a morning or evening (especially in summer) the light is more red and orange - I think. Btw. my background was lot of deatails, because the contest theme was to paint a medieval scene so you a castle/medieval city ;)

Re: Zeropainter - GFX

PostPosted: Thu Jun 07, 2018 8:29 pm
by Taron
When the sun sits lower and the suns colors are being filtered via refraction of the atmosphere, everything is darker, too, because the light in the wider spectrum is missing. When it's more red, like during sunset or sunrise, it is darker, isn't it!? That does not change what the atmosphere is doing to the colors in the distance. Those colors simply are missing to begin with. You must not then make it more blue, you know. HOWEVER, since our eyes adjust, it may appear brighter and certainly you want to make your picture readable! So you compensate for perceived brightness and stick with the colors it would have, just...well.. brighter.

Re: Zeropainter - GFX

PostPosted: Mon Jun 11, 2018 4:41 pm
by Tartan
Hey Zero,
An image doesn't have to be realistic to work and to work well. I love the detail here and your emerging style. And the subject matter comes thru well :) :ob c:!