Well, it is never really 'zero', as the vectors must push the paint, otherwise the whole thing wouldn't work the way it does. Zero fluidity really is rather a very high dampening that stops the fluids instantly, ramping down the vector push amount immediately. I already thought about hooking in an alternative standard digital paint process or a different kind of paint mode that still reacts to bumps in the canvas or existing paint. That could be good fun, too.
However, maybe once I figure out an even more ideal implementation, such pulsing problems might just go away and I can keep it as consistent as I'm hoping for it to remain/become. I really want to go at the whole thing differently, you know, making it its very own digital paint paradigm, so to say. If the logic is strong and consistent, as artist you can rely on what happens there, much like it would be in the real world, so to say. Maybe even a bit better, without the mess, hahaha, but the skill would play a major role again, too.
I just know that this thing is well worth some devotion of mine at the very least and can't wait to take it to the next level. I definitely thrive by your encouragement there and the support each sketch of everyone means to my progress! It's awesome and I love it very much!