Tue Jun 28, 2016 7:20 pm by Taron
No, no the NG zip has everything you need already, nothing you need to compile. You could compile some of the updates, which is as easy as loading the .bmx into the MAXIDE and hit compile, hehe. Then copy the compiled exe into the bin folder, I think. That's all.
Anyhow, JUCE and all that is not my cup of tea for a variety of reasons. SDKs are hard to get into more often than not and JUCE is almost like an SDK on top of an SDK. Cross platform matters are addressed a tiny bit better there, while it's just about Linux on top of mac and pc, both of which are supported by the standard vst sdk anyway as well as vst gui. Those, however, are for free, while JUCE is not, I think. And it's most probably bloated. But it's just something I imagine.
Man, this morning I wanted to zip up my BlitzMax NG folder for you, but it's like 200+Mb... a little crazy. It's really such a fun platform to work from, though. Amazingly it is also cross platform, by the way, but I've never tried compiling for anything other than windows. (x32 AND x64, though, of course!)
Here to help!

System Info:
Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
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