Suggestions


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Post Sat Jun 21, 2014 1:20 am

Re: Suggestions

Oh no, not YET! But it will! ;)
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Post Tue Jun 24, 2014 12:51 pm

Re: Suggestions

Ha! First of all I have some catching up to do. Yay, things! ^^

And something that came to mind (Or perhaps is already possible --but unknown to me..) is invisible paint.
I know colour as pigment is separate from the material/paint. However I don't know of any way to erase only just colour --In the sense that you would end up with alpha and just the material/paint. So it would perhaps only give itself away by some specularity, and obviously as soon as you do end up painting there.
So a kind of alpha brush or colour only remover.. Seems like an interesting thing to me.. I can't even imagine the new ground.
But suppose I hope it's already there by some method I didn't find yet, hehe. :D

^^
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Post Tue Jun 24, 2014 1:01 pm

Re: Suggestions

No, I don't have that, because that sounds like quite a nightmare for me! :lol: :o
Since the color's alpha IS the material, I would have to split off that nature and make a new case. Funny, though, is that I'm going to change the fundamentals soon to my other concept, where this could become a possibility.
HOWEVER, if you just want a clear coat, so to say, with specular highlights, just make another layer, paint with black and turn the blending mode to additive! :ugeek: :D
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Post Tue Jun 24, 2014 1:13 pm

Re: Suggestions

Taron wrote:No, I don't have that, because that sounds like quite a nightmare for me! :lol: :o
Since the color's alpha IS the material, I would have to split off that nature and make a new case.


Ah okay.

Funny, though, is that I'm going to change the fundamentals soon to my other concept, where this could become a possibility.


Eek scary (?) :P

HOWEVER, if you just want a clear coat, so to say, with specular highlights, just make another layer, paint with black and turn the blending mode to additive! :ugeek: :D


Hmm, but as soon as it's saved as png with preserving alpha (control+s) the effect is gone. Hmm, thinking.. uhm.
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Post Tue Jun 24, 2014 1:14 pm

Re: Suggestions

What exactly are you planning to accomplish? If I may ask? In which context are you planning on using it?
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Post Tue Jun 24, 2014 1:21 pm

Re: Suggestions

Taron wrote:What exactly are you planning to accomplish? If I may ask? In which context are you planning on using it?

Well the search for it came when I had this idea of a kinda alpha overlay with things like slime, water, teardrops and glass. So mainly one easy way to keep the shape and thus specularity. But I suppose it can have other uses too.
(Don't mean literal specularity btw)

So yeh, in this case, just a easy way to make slime sprites for example, for perhaps a 2d game. :P
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Post Tue Jun 24, 2014 2:45 pm

Re: Suggestions

Same thing there... paint with black, have glossiness and diffuse adjusted properly and use the color as alpha channel... done! ;)
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Post Tue Jun 24, 2014 3:04 pm

Re: Suggestions

Hmm, to be sure. You mean that last bit "use the color as alpha channel" afterwards in another program right?
It's not a thing I can do inside Verve before exporting with preserving alpha? Ideally giving me a fixed png, without another program?
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Post Tue Jun 24, 2014 3:25 pm

Re: Suggestions

Yes. But if you are programming the game yourself, then: no.
Because there you should be able to determine what you want to use as alpha and so on. Saving out the layer with its alpha should give you all you need and then some. :)
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Post Tue Jun 24, 2014 3:50 pm

Re: Suggestions

Ah yes. :P Hmm, suppose I can set up Blender to automate it. So it can also preview and update the results.
Hehe, still would add to workflow not needing an external program. But near blacks and "blending mode to additive" was indeed what I was looking for! Thanks!

:D
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