Re: Suggestions

#1 - fractal brush gui (all standard parameters for turbulence and my own conceptual expansion of it, different types of procedural patterns (voronoi, grid/brick variations and other wild ideas I've had).
#2 - new and improved behavior of the polgon-ribbon as you draw with brush #8. The whole brush image thing was just an experiment to improve the texture transfer and it worked! I just never implemented it into the brush routine...


OH, and the last thing for the ribbon type brushes is the use of images, of course, but that's like A WHOLE OTHER WORLD of things, really, because there I want to allow for all sorts of modes for repetitions such as standard, mirror, stretch and various reactions to randomization and rotation and so on...a whole, big new world of settings. But they all need to go into a proper GUI. So...there's really the crux of things. I need to do the GUI work and it's so annoyingly weird, because I don't want to waste energy before I switch gears fundamentally. It's tough to call it...
So, yeah, besides, that's why the canvas texture has already two procedural modes, too, by the way

