"Add 1 and multiply by 0.39"? Hahaha... why not just divide by 255?
Also, in case you were wondering, Verve uses 16bit color depth (even 32bit on depth), which is why the color values go from 0-100% instead of 8bit's 256 levels.
Also, it's not just a specular highlight, it's a full on point light that does diffuse lighting and specularity (glossiness).
I've also got planned to hook up various light sources as well as alternative "material sphere" based lighting, where you just use an image of lighting instead of computing lights. I've written a little tool called "MaCrea" with which you can generate such images and even use a tightly cropped photo of a chrome sphere to recreate various substances lit by the captured lighting situation. You'll find that on my website or just here:
MaCreaThanks for the website, Mike. I'm sure it's useful to learn some new names for light sources for better communication.
That's kinda cool.
I think, it's kind of amazing that someone would make such a list and it's also interesting to learn about the "Kelvin temperatures", how the spectrum measures translate into RGB values. I hope they're correct enough over there, hehe. I wouldn't mind to figure out a formula for that.
However, before one gets overly excited about that website... you might want to check out the whole thing, hehehe... I do like the collection of solar system planet textures. That's kinda cute!