Cool Thank you!!
- I am short in time so just a quick feedback and I will start with a conclusion:
The changes ended in a result hard to follow.
A very simple setup would be most effective imho.
1% = 1 bristle, 2% = bristles, 3% = 3 bristles and so on. If more than 100 bristles need, the algorithm can change from linear to exponential after 75%.
Anyone can understand this easily and it is logical. Doesn't matter which of the brushes from 2 - 5.
Bristle size - no connection between low bristle number, as it seems to be now.
Ongoing linear increasing size from 1%
to 100% - if possible, 100% a bit bigger.
This would be very easy to understand and adjust.
Detailed report:
#2 - now one paint with one bristle up to 23%. This bristle size is much smaller than the one appearing at 24% - no matter which size is set.
The range from 0-23% seems to change nothing. Bristle size seems to be affected from bristle number, only very small size possible.
I don't get the logic behind - did I miss something?
I just wonder if bristle size could have a bigger maximum size? If one uses only three bristles i.e. this could be very interesting.
#3 - Here 15% bristles is the border. Before, I can paint with tiny stripes only, doesn't matter which bristle size. At 16% it already starts with kind of same emitter amount than before, just shifted.
Seems to be unlogical to me as well. It seems that you have some influencing variables between number of bristles and size. Only few bristles = 0 bristle size.
#4 shows an inconsistent behaviour. On first try bristle number between 1% and something like 10% showed up one bristle - after none.
Now it starts at 16%
#5 works very well. But emitter number could be even less at bristles on 0%
Isn't it handled like a particle emitter anyway?
Emitter active by brush movement distance?
Btw. I saw a continuous emitting on brush 3 yesterday and today not - So airbrush function known from other apps. Is there a way to activate and deactivate airbrush, or is it just locked by variables?
About loading....I just loaded one project which started in black. This seems to work again now. But not a real test so far.