
Posts: 1515
Joined: Sat Mar 29, 2014 10:49 pm
Alpha Smudge - Average - Blending Bug / workarounds?
Just to make it short for those who doesn't want to read all:
Workaround is to color pick the color close to alpha.
Explaination: So far, Verve flushes areas with alpha/opacity=0 with actual picked color due to some problems. Read below for more detail.
Hi,
after a long, relaxing break, I touched verve again, today.
But after a minute I already stepped into the most annoying "bug" verve had from the very beginning i started using it.
The way verve handles unpainted alpha space while smudging - averaging- blending.
Instead of mixing with alphas opacity and color, verve uses the actual selected color.
This is unlogical and unexpected, like a bug. No matter what technical reason.
I am quite sure, that this behaviour ends in the black bug worst case.
Just a guesstimation - it lies in the fact that smudging, blending and averaging (CTRL+SHIFT) uses the active canvas colors and the selected color, but not really the alpha.
I.e. If there is 50% color and 50% alpha under the brush tips canvas, verve still uses the selected color to mix with - even when it's opacity is set on 0.
Strange.
This is such a pity as it makes one of the biggest advantages in digital painting less useful for verve - using layers to add details and smudge and blend them with alpha.
The only "workaround" I know to get decent smudging and averaging is to fill the canvas first, which is not a real workaround at all.
Anything else one can do to avoid this?
If there is technically no other solution than a switch to ignore selected color for smudging, blending etc. I would really appreciate this function.
Honestly a fix would be the best.