...and who says it's "just" math?!

But, yeah, there are some really curious things you can do, which would be really awesome for animation or what ever could use variations of the same element. I've done a little test, where I painted a little character with totally a random image brush, set to have some chaos and random selection of images. Letting Verve paint this guy over and over in a new layer every time, you get a set of countless variations of the same character. It's really kind of amazing! Same goes for entire background paintings. I feel there's something I can build from that.
But here's something else I realized again... (besides [ctrl]+[shift]+[m] for auto levels, hahahaha, totally forgot about that) ...I changed my refresh system some time ago, rather than waiting for vertical blank, I just hooked up Hertz timer fixed to 60FPS. BUT I can make the Hertz a variable, so you can actually determine the speed of Verve. It's crazy and dangerous, because you could go to the max of your graphics card and it will heat up quite well. However....very wicked, if you want to redraw very quickly, for example, hahaha.
Also...I don't know how many of you remember or even noticed that, but if you turn off Drying for the fluids and turn the Drying speed to zero or near zero, you do get endless fluids. This becomes relevant once I hook up an official Hertz (speed) parameter, because the fluids look ridiculous, if they dry to fast. You will then, too, find out just how fast my routines really are!
