eduardobedoya wrote:Cool landscapes Taron.
is that dark part in the middle made by the brush in multiply mode?
or it comes from the canvas lighting material?
I like your last mountain landscape too
guess you know Vervette better than anyone.
congrats.
Thanks, Ed!
That dark part in the middle is painted and just sloppy actions of mine. The lighting is actually fairly flat, well distributed. I put the light source far away for that.
Thing with Vervette "Sandbox", is that it's really fairly simple and you can get an understanding for the few settings there are. Once you do, you can quickly adjust parameters to fit your desire.
Main things to consider:
•
Brush size Dynamic or Fixed (I switch often!
Dyn to make outlines or intuitive shapes,
Fix to blend, almost always, but also to fill certain areas)
•
Brush Softness (the harder (lower value) the more aggressive it follows your actions)
•
Brush Matter (slightly above the middle to not add too much material. If I want to paint accurately, always on the middle (or click on MATTER to automatically set it to there!)
•
Paint Modes (or color modes) really make it very wonderful. I often use Multiply (3) to start shapes or the likes. Overlay (4) is fantastic to freely exaggerate colors and explore their mixing, good fun. Screen (2) often just to tap once on the colors I wish to lighten and then pick the resulting color and go back to Normal (1) to then paint the light. Sometimes the same technique works beautifully with Multiply or even Overlay. Turn your painting into your palette, so to say, temporarily.
•
Noise. Well, amazingly really every parameter that exists currently (almost every) could be considered the "heart" of it, because they all have such significant influence on what you can do. I could explain everything in detail, but it wouldn't replace you experimenting with it. But I very often change the
Scale of the noise, pretty often change the
Detail Level and occasionally change the
Contrast. I do invert it fairly often, because the default is more dense and inverse more sparse. Contrast will change the magnitude of difference between them.
•
Fluids ...oh boy, I sigh, because what I just wrote holds true: they are all parameters of the heart inside the Sandbox. I very often alter
Speed, even more often alter the
Smudge and pretty often adjust the
Slip. You do get a feeling for what should be how for whatever action you have in mind. It takes some experimenting to really get a feel for it, but once you do... really, really powerful. In a way, I could almost reduce those Smudge and Slip sliders to like 3 settings each, because most of the time I have either 100%, 50% or 0% on them, but just to move those sliders by hand adds a very organic component, because it's rarely any of those exact values... just close to them. Speed I most of the time have super low, sometimes even at 0, but there are plenty of moments when high or even 100% Speed are awesome.
• The lighting, well... it can be its own key exploration, because it has the power to change the whole picture. It's almost like some fascinating compositing operation. Especially when you use materials for lighting, because you can choose images with certain colors, turning it into a rudimentary compositing thing. I yet have to seriously use Refraction, hahaha, but it is enormous fun to experiment with that, too.