Posts: 21
Joined: Fri Mar 14, 2014 2:37 pm
moatdd mucks around
First, make a brush that can launch some runny paint.
Turn Drying OFF
Build Up 100%
Fluid Smudge 0%
Fluid Sharpness 100%
Fluidity 100%
Then make multiple layers and set to additive mode.
Go to the bottom layer,
Stab the canvas with dark blue and use an upward twitch to launch the paint skywards. Let the paint bleed on its own.
Switch to the layer above to freeze the simulation when the paint has spread far enough.
Switch to a deep red and repeat the stab/twitch movement at a higher level.
Then repeat the process with orange and pale yellow.