Suggestions


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Joined: Sun Mar 23, 2014 1:48 pm

Post Thu Aug 14, 2014 6:51 am

Re: Suggestions

Stranger than one offer!
Can you give us a preview of the brush motor show?
Do not you think that we can give helpful suggestions Bpsndy yourself?
And of course this is after a full hard?
Do not give us the chance to offer a simpler way to understand?
These questions may all be negative.
But ask them Nprsydn better than them.
Sometimes the result is a simpler method is better.
Each artist in our newcomer arrival and after testing many proposals we put forward.
But these are only the question of how to do the following in code and programming are coming, we do not know.
I'm coding a good experience.
He is the main thing for me is always partially explains me better understand her approach and suggested I might be good.
You're good with artrage software
For example, everyone knew that a good ruler, but how important it is to take action.
I have more respect for the Ys·hay it's because I let the creative and the optimal choice.
You're a person. I believe that is very creative and inventive artist.
But only one person.
Let your application grows a year rather than every year, every year tens of years to be great.
More people get help.
I love the bit about the ethics of your knowledge and you are worthy of this application. I do not suggest otherwise.
To think now and what do you see good and proper.
I love the effort and thought.
T*
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Joined: Sun Nov 10, 2013 1:38 pm

Post Thu Aug 14, 2014 7:39 am

Re: Suggestions

You urgently need your brother for this! I'm really sorry, b, I don't understand enough of this to make sense of anything. :shock: Google has failed us again! :(
Anyway, feels like you want to tell me something important and I really wouldn't want to miss it!
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
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Post Thu Aug 14, 2014 6:25 pm

Export

Just found Verve, I think it's wonderful :) And the author is both a great programmer and artist, which is why Verve is so great itself :)

I immediately want to try to use this for textures, so I have a suggestion :) Verve exports color, opacity and heightmap as 16-bit png, it's great. Is it possible to also export glossiness and metalic channels? Also, a snippet of code or description how they are used for shading would be useful to recreate them in a shader outside. But even without it, the extra channel of information would be great when composing a texture.
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Post Thu Aug 14, 2014 10:25 pm

Re: Suggestions

Thanks, migdalskiy! :beer:
The material settings are solid for each layer, which means; you can export the layer itself and then use the alpha of it as parameter for your shader, for example.
The only nifty thing I'm doing is that I fade the glossiness out with the material amounts toward 0.

Routine is super simple for that.
N is your normal direction
L is your light direction
C is your camera or eye direction

In Verve I consider the image to be looked at from the center, that's why C is not a fixed vector but rotates outward from the center. Not sure what you're doing, but you may not need that.
glossiness and diffusion are attributes (floats). They're not used in a typical manner, because my glossiness combines specular brightness an diffusion, but I add an extra diffusion to the glossiness with its own parameter, because it felt right.

float spec = max(dot(reflect(C,N),L),0.0);

and then the specular portion of your output color would be ...(your diffuse lighting) + glossiness*LightColor*pow(spec,glossiness*diffusion)

Hope that helps a little already? Don't hold back to ask for more! ;) :ugeek:
Here to help! :D
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Post Sat Aug 16, 2014 8:07 am

Re: Suggestions

about that i said in brief:
i try write myself!!
we are in wait for brush engine
and it is a big and complex puzzle for you. OK!
it is too big and important and may catch many times and tests...

my note s this: before build an engine, you can consult about it.
... you hear the suggestions and then say "those are in my map"... OK ... we accept ... but how & how?
you can ask for more inspire, for more ways, for details that artists like and love, you need select thier needs
,,,, oh yes you are too creative but you are a circle with your radius only! a big circle but limited near you!

if you build a good brush engine in your circle, without that other circles, then may sum of your engine and other artists not a big number, not optimized, not the best.
... even if you know, change not easy after builds!
one new example: i test new c-painter-2015 particle brushes yesterday ... very inspiring but not very useful than it could be!!!!!! .... they are forgot somethings ... somethings that you have not forgot!
in my experiments in some little design projects, if we dont aware from my friends needs, we cant answer a suit one.
about many things you are master and about many other you dont ...
brush engine means brush styles ... means different styles ... means others! ... for example me ... your needs not forgotten in process but its not enough...

my suggest: with others and yourself new experiments make a map for new engine. share & preview. build your base on biggest circle that you can see & hear.
i say that because your software changes are surprising ... often is good but sometimes can more better. not temp ones but brush engine is not temp base ...
Sorry & T*
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Post Sat Aug 16, 2014 8:29 am

Re: Suggestions

That's exactly what this forum is about, b! We have a look at everything together, of course! :ugeek: :D
Thing is, how many of you "knew" they needed a fluid dynamics based painter? If you understand what I mean, the idea is that I try to find solutions that may have always been missing and people didn't even know about it. Not like I'm forcing that, but I try to come up with something I find exciting and practical, since I am an artist and have certain "needs" myself. I'm very certain there will be many conventions that people are used to, but I just try to keep my head clear and ...eh... didn't I tell you some of that already?
What I mean is; wait until I have the first version of the new brush interface done and then we have a look at what needs changes and improvements and so on...
I am not afraid or uncertain about being able to make a pretty exciting and complete brush interface. The cool part is, I'm quite certain that I can realize your suggestions then, too. It's just a matter of having the basic technology worked out to make an interface that can expand as well as a flexible brush engine itself.
Worry not, for I love doing all this. But I love seeing that you care, that's for sure! THANKS, B! :beer: :D
Here to help! :D
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Posts: 1903

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Post Sat Aug 16, 2014 6:40 pm

Re: Suggestions

T* my tests in hurry i find know that i think mistake ! we need ... i need more time for test ... c -painter is a new wave ... i know too i should wait for you and first one ... i think today and found many things for first time!
your base is dynamic-paint and their base is digital-paint. some similar but different ... you and me and thay are different. i need wait and hear. i need new things from others, from you and their ... i wait & relax testing.

and 2nd thing that i found: dynamic means what ? ... static with somethings! ... they are focused in statics and paint and you focus on dynamic and dynamics ... dry media with dynamics ... pastel and oil with dynamics ... dynamic brush engine ...
i test today with better tablet and better pc ... thay found a fast way with minimom compute ... they use controlable randomize ... random map or selected map such texture paper and get from that millions useful data ...
listen to me ... exactly like google translate! ... give some data and translate to other language with some randomize! ... fast! and artistic! ... and one person like my brother must edit it ...
my note: dynamics = dry + dry + dry for control and fluidity for randomize, reform, deform, warp and etc ... if we use always full fluidity we cant control forms ...
a note that they forgotten is not fluidity ... i say it in hurry... i doesnot test carefully yesterday ... therefor i dont say that you may forgot some important ones ... but you can notice to new note ... your brush engine have dynamic powers better other apps but paint is composite between dry and wet. between simple and hard. between usual and unusual ideas.
sorry for new and new paragraphs with my bad-language. sorry for hurry! i wait and test with you!
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Post Sat Aug 16, 2014 11:24 pm

Re: Suggestions

With C-painter do you mean Coral Painter?
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
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Posts: 1903

Joined: Sun Mar 23, 2014 1:48 pm

Post Sun Aug 17, 2014 6:24 am

Re: Suggestions

yes corL painter new particles ... not a compare ... inspiring for new stuff ...virtual fluids-like with natural dry randomize! ... nice idea... if have some time, test it for 1 hour only.
inspiring for me and probably you ... for new vervy jump faster and more far. their new "zero" is too big and your "one" may could bigger with extend and a bit fluidity!
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Post Sun Aug 17, 2014 7:33 am

Re: Suggestions

Oh yes, thx borhani. At last something new and interesting in Corel Painter:
https://www.youtube.com/watch?v=okaF0Mq ... Ku&index=8
Examples:
Image Image Image
(I've grabbed these from the videos "...Jason Maranto Painter 2015 Particle..." )
See also:
https://www.youtube.com/watch?v=5kY8sVqoQOM
https://www.youtube.com/watch?v=Egj8oSUr9Bo&

Interested in Taron's comments of course !

Rgds,
GBoGBo
System info: Nvidia GeForce GTX 980 4GB, i7-5820K 8GB, Windows 10, Wacom Intuos Pro M
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