Re: Suggestions
I could do some weird stuff, where I'd dampen fluids towards the border of such tile to avoid ugly breaks, as well as some weird solutions, if someone zoomed out, where I wouldn't change the resolution of the fluids, but ...nah, that wouldn't work either, because they affect the actual pixels of the final image, which would have to be in VRam at that time. So....there may be some tricky ways to deal with it, but I'll have to investigate later on into possibilities.
THANKS, though, of course!
