Suggestions


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Post Sat Nov 01, 2014 10:11 pm

Re: Suggestions

: ) thanks ...
one roughly other page about shape of color and color of shape
*
may useful, inspiring or even hilarious.
whatever, i think about a calligrapher pen needs and until now i have two little ideas:
- shaping the brush faster and easier by vectors
- multi color/function ring for custom tilt/angle perfume

Image
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Post Sun Nov 02, 2014 9:37 pm

Re: Suggestions

@ Borhani
Take a look at this free one by a friend of me! ;)
http://www.vpaint.org/
Is beautiful that please without concept!
http://moiscript.weebly.com/ https://schmoll8.wixsite.com/magicavox
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Post Mon Nov 03, 2014 3:09 am

Re: Brush physics

Hi Taron
I was just wondering about something and thought I would pop the question.
I know the fluids have they're own physics like qualities ( inertia etc)
But are physics available for the brushes?
So that the brushes for example could have some soft body like qualities…like spring and bounce and swirls with momentum and such.
I suppose it would also allow for effects like the new particle brushes in painter,,,which are pretty cool.
I actually got thinking about this after playing with "flame painter" which someone mentioned on the forum.
Creates some gorgeous images using the same tech as painter.
…just wondering is all :)
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Post Mon Nov 03, 2014 10:05 am

Re: Suggestions

Yes, Stavros, you are right on the money!
I think, I'm saying that a little too often, but that had been part of the plan right from the start. I wanted to make soft bristles that could stick together, bounce around and so on, allowing the artist to cut them to any desired length, which would naturally have a dramatic effect on how they act... all that...including also some fantasy movement stuff, which is why I reacted a little funny when I saw "flame painter", which is doing something I knew I'd do eventually, too.
With the image brush I've already got some taste of what powerful things are waiting for us, as I hooked up rotation and chaos as well as random size during a stroke. You can get some outstanding designs with that in just one single stroke. Together with my mouse delay, this is pure joy, honestly! :bounce: 8-)
It's coming...
By the way, one of my thoughts was to have a miniature fluid system on the brush itself, controlling the paint within the bristle forest, haha. I don't think I'll do that, but it felt like a neat idea. Maybe I'll try it some day.
Here to help! :D
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Post Mon Nov 03, 2014 11:43 am

Re: Suggestions

Here's some fun with some of the new possibilities as it is now! :geek: ...but that's not even what I've been talking about. Just quick experiments with brush images and simple rotational behavior.
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Post Mon Nov 03, 2014 11:59 am

Re: Suggestions

Did I really need to ask?
Fantastic!
Thank You!
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Post Mon Nov 03, 2014 12:16 pm

Re: Suggestions

Ehehehe, thanks, well...you know, it never hurts! :lol:
Thing is, it ain't nothin' yet! 8-)
BUT the big thing is going to be: How well can I make this accessible for you?! Every single day I'm meditating over it and it's getting clearer and clearer. Also, every day I find and solve things that would've made you crazy! So....not that I enjoy letting you all wait, I really don't, but I find reasons to be grateful for the delay and believe, you will be, too. :|
Here to help! :D
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Post Mon Nov 03, 2014 4:44 pm

Re: Suggestions

Seeing as you are going to implement image brushes (which will be awesome!), I was wondering if you can implement "loading a brush." If I'm doing trees or a bush, sometimes I would want to sample some highlight color and than mostly fill up with another.

In terms of implementation, something like an alternate Alt sample in the canvas if color and than use that image sample to paint with. And when you hold this hotkey combination, you can see the look of the brush so you can position where the colors will be.

Mixing colors starts to go into the realm of having a paint mixing palette "window" but I don't if that fits into the design choice of Verve.
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Post Mon Nov 03, 2014 5:32 pm

Re: Suggestions

@Pilou * thanks

Thanks Taron. nice preview *
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Post Mon Nov 03, 2014 6:07 pm

Re: Suggestions

uh...eh...let's first have a look at what I'll have for you, because it sounds like you're almost getting what you want already. The way it works right now is you can grab a brush image from your layer. But it's a bit cooler than that. First a square selection appears, which you can adjust by its corners, each independently, thus it doesn't have to be square or even rectangular. But it will correct the distortion, so that's something to keep in mind, because the content of this "quadrilateral" is considered square at the end.
The image you grab then contains color and material, of course. If at any time you want to edit this image, you can paste it back onto a layer as it remembers the original corner positions, too.
Anyway, once you have the image you can choose to use it for brush #9 [9] or the new image brush #10 [0]. This, however, will change soon, as all numbers will just be open slots for your brush settings, what ever they may be.
Once you have chosen an image (or image sequence, actually), you will see the next image that is going to be painted onto the canvas exactly at its size, rotation and color, but I made it 50% transparent right now, which I will make adjustable, too, I think.
That allows you to do pretty perfect placement of elements, but there are a few things with tablet pressure that need a little more consideration of mine... it's tough.
Here's the really wicked part, though: You can grab the whole canvas. In fact, you can make a sequence exactly like an animation, if you wish. I've tested it at 2k on my system and stopped worrying after 41 images, hahaha. A single image at that resolution requires about 80Mb. Check your graphics card's memory and you'll have an idea how many you could grab.
But what's even more wicked and literally floored me was: You can paint with that sequence at that resolution as though nothing special would be going on...it's literally just like another brush. I mean, honestly, by all that's holy, try that with photoshop, hahaaaa (insert hysterical laughter here :lol: ) :twisted:
Oh...and with or without fluids, of course... I just wouldn't turn on high quality then. I mean, my card is now 4 years old, I think, so.... not sure how that will be for you.
This, by the way, is all the stuff that works right now...so...no funny hopes or dreams, haha, it's already kickin' happily! :D

Plans I have, though, include real time deformations during painting to create even greater variety with a small set of images or a single one.

The other really, really, really big thing in all of this is that I'll make it so that you import images into this "image board" from which you then can paste onto the canvas or even replace the current canvas altogether, if you liked. You can paste, though, with the added ability to distort the image, too. You can switch between perfect translation or perspective translation (which is still a bit odd somehow...my brains are fried, but it works kind of ok).
The weirdest thing, though, which I'm not sure, if I should hook it up or not is...ah... completely wacky but totally magical, too. And it worked already, but I took it apart in the meantime. You can have source and target polygons, allowing you to draw on the source whilst it is being displayed on the target polygon. As a test I basically imported an image of some buildings, then made the target fit one side of a building and left the source just square. When I painted on the source it then painted on the building wall perfectly. That really felt unreal. Hmmmm...I should definitely hook that back up just for kicks, hahaha! :lol:

Other cool things that are already working with the image brush include an alternative average mode, which really is awesome. You have to ways of painting with images. One is sort of a straight forward way, looking at the image just like as a brush, which would continue to build up on top of the last imprint...eh... essentially creating a mess, if you wanted a clean sticker like leafs or so. That's why I then added a "replace" mode, which cleans up under the location the image would go and replaces what's been beneath it. In that mode, though, the average function does some very special magic. It stores the entire image before you make your stroke. Then it will do a real time color pick beneath your brush and paint the image at what ever color it had found there. This way you can make a gradient, for example, and then paint images over it that will replace the background with the images at the colors it rolled over. It's powerful! Plus, I don't think I've ever seen such a thing, have you?!

Here...
Attachments
IB_example.jpg
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