Suggestions


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Post Mon Nov 03, 2014 7:11 pm

Re: Suggestions

What do you much good. We will wait and be ready to run.

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Post Mon Nov 03, 2014 7:24 pm

Re: Suggestions

OMG TAron!
The potential of this gradient sample and other things your describing is mind blowing.
The target/source concept sounds intriguing.

It sounds like you started to build an image brush…..
and instead opened Pandoras box!

Bravo!

Take ALL THE TIME YOU NEED
Us humble lowly peasant will grovel in the scraps you throw us…..
until the work is done.

Let me just say that as musician who LIVES FOR IMPROVISATION
The manner in which you approaching Verve ( as an improvisation)
and your courage in sharing the unfinished fruits of your explorations with us
is so courageous and admirable!
It really speaks to the power of the creative process being organic and unpredictable
and the power of collaboration….even though we are doing little but giving you yappy feedback :)
INSPIRATIONAL life lessons !
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Post Mon Nov 03, 2014 7:47 pm

Re: Suggestions

Stavros, you may not know how much you all mean to me and how extremely meaningful your presence is to Verve's creation. I'm really not kidding when I tell you that you all are pure high-octane fuel for me to keep going. Every time you get excited, it's like a motivation meter that goes up, up, up and I'm totally on the receiving end of it. But when you guys paint and you create these new pieces of reality, I'm ready to explode for joy, every single time. I'm pretty sure many of you don't fully understand how much every doodle of yours means to me, let alone the carefully painted masterpieces that already fill this forum!
SO...yes, it's absolutely a powerful collaboration, even if I so often go: Yeah, been part of the plan, yeah, thought of this, thought of that... it is true, but it means- above all else- that we are on the same page, driven by the same energy!
Thing is, up until now I'm pretty sure most of us thought that a painter has some sort of limited set of needs or possibilities and even if we were to pull all there was together, we could still see each feature as something imaginable and few things surprise us. But with Verve.... my goodness... it's really the gateway to things that should've been normal all along, but somehow never made it into the mix. And the majority of the features and ideas truly target artistic usefulness, even if you can go way outside of that, hahaha.

But just for the record: I started to build a mapping solution for the fractal brush's stroke, which went on my nerves. That's all. I made only a little test setup to see what happens to the uv mapping and that was the lid of Pandora's box, flying off! :lol: :shock:
Talking about organic growth, bizarre pathways of evolution, surprises around so many corners, it's a total adventure. Of course, you hardly get the pitfalls, the scary moments, the dreadful passages and the gauntlets I have to run through every now and then. But that's what makes an adventure. Right now I'm really before a massive canyon that started off as but a crevice. I'm having to get my "ducks in a row" in order to find my way across, build a bridge, so to say. I keep digesting my own thoughts, allowing them to find all the little links to hook it all together properly. I'm looking back at the way I've had Verve grow and how I knew at every little addition that it will pile up to become quite messy, but now it's time to really clean it all up. Very scary indeed. And I only want to do it, when I have a clear system in my head. It's more complicated than you might think. But I think this is all stuff for the dev diary instead! :? :geek:
Here to help! :D
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Post Mon Nov 03, 2014 10:57 pm

Re: Suggestions

Seems very appetizing! c:! :beer: 8-)
Not sure that we can use all the potential of all of that! ;)
Is beautiful that please without concept!
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Post Mon Nov 03, 2014 11:10 pm

Re: Suggestions

Ya, you will! ;)
...well...eh...then again, it's kind of limitless, so... but it won't take long before the first requests will come, either! :lol:
Here to help! :D
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Post Tue Nov 04, 2014 1:20 am

Re: Suggestions

For me, it's very exciting to see software evolve. And not just any software, one being made because someone is exploring. Not just trying to fill a niche which I've been seeing lately.

And the stuff that will be coming in is awesome. The gradient example is a perfect example for it.
And yeah, photoshop would chug for any brush at even 1k resolution. I haven't tried one loaded with a unique image of that size.

And with that building example, so can you have multiple targets?
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Post Tue Nov 04, 2014 1:40 am

Re: Suggestions

Well, yeah, that ...did I mention that already? Hum...I was going to say, you can have multiple targets and can make kaleidoscope effects of all kinds, besides symmetry effects anywhere at any angles, allowing you to, for example, go to any character in a scene and use symmetry for starting faces or the likes. It's really pretty complex in possibilities. Making frame designs is pretty exciting that way, too.
HOWEVER, all of that is really still to come and not a priority right now. But I'm thrilled about it, too! :D

Yeah, I think it's sad when people just try to program a best seller. That's like a musician trying to make a hit (at best). Something that is all about soul without any at all.
Thanks for making that point! :beer:
Here to help! :D
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Post Wed Nov 05, 2014 5:34 pm

Re: Resolution

HEy Taron
Hope you don't mind me posting this….
I was looking at this on the Expressi website and wondering how they can achieve 12k resolution output on a modest graphics card using fluids?
Any thoughts on how this is possible using a fluid sim dependant on the card ?
Curious since Verve hits the wall at 4k.
Heres the link
http://www.expresii.com/wuji-rendering-engine.html
Mind you the full version with dispersion is still in closed beta and I haven't tried it but they do have a free lite beta out.
But this looks pretty impressive!
Of course Im wondering about Verve and its current resolution limitations.
:)
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Post Wed Nov 05, 2014 6:23 pm

Re: Suggestions

Without a doubt they have a different kind of concept, which will most certainly act very differently, too. I think it is their "zoom" concept which makes it appear as though they could have 12k fluids going. But then, who knows...I'm sure it's awesome! ;)
I'm not going to touch any of their stuff, avoiding to tempt them to slap me with wrongful accusations or anything like that. They are the pros, I'm sure, and their software will make Verve most certainly look ridiculous... but I'm having my fun. The only thing I can promise you is this: I will never lie to you! :)

OH, one more thing: I deliberately let the zoom pixelate, because I'm a visual effects artists, wanting to see and know the pixels when I zoom in; it's not "scaling" the picture, you know, it's zooming into the pixels for productivity reasons. Initially I had it blend, but it just becomes soft. When I'm offering scaling, I might consider adding a cute fractal noise breakup between pixels, too, if it seems right or was so desired. It's really no big deal. :shrug:
Here to help! :D
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Post Wed Nov 05, 2014 9:28 pm

Re: They are the pros

They are the pros…..and you are….
just wannabe programmer shuck goofing around in his bedroom?
Your modesty hilarious man !

Thanks for the response Taron
Was not meant to be a challenge or comparison…..just a technical curiosity.
Clearly they are talking about exporting 12k images ( not just screen interpolation) and Ive looked at some samples and subtle detail is breathtaking.
They are of course different animals…most obviously that they are not having to deal with the volumetric aspect of the paint….its flat on a pale texture.
Mostly Im wondering in my heart of hearts if one day Ill be able to export some wonderfully preserved intricate detail out of Verve….

Im a self taught musician ( and a brilliant one at that if I may say ;)
who has struggled with formal validation all my life until one day I realized
technique is nice to have but heart n soul is where the magic lives.
Seems to me you have ample amounts of both my friend !
Salute'
:)
s
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