Thanks guys!

Yeah, you'll go nuts with the image brush, especially for things such as vegetation. It's ridiculously easy to fill up a landscape with pretty sophisticated trees and stuff. Well, just about as sophisticated as you make them. Since you can make any amount of images, you can make 10 trees with 20 bushes and go to town with a single stroke!

That's another reason for why I'm hooking up that you can alter the sequence to your liking.
I also realized that I could have the "IMAGE BOARD" be the place you import images into, like jpg or png or even the clipboard, actually. I'm really looking forward to being done with that, too. It's still a bit of a rocky road ahead.
Also I need to finally resume my brush-type (class), which will then be a generic container for any brush settings that you can then also assign to the # keys yourself.
The biggest of all changes could become a fundamental improvement to the paint logic. I'm not sure, yet, and it'll take a test run for you guys, once I'm done with a first round, because it may make things quite a bit slower or at the very least ask for more memory on the card. We shall see... if not, I just keep it as it is, because it's really nice now, if you asked me. I added this sub-sampling for the fluids, which makes them sooooooo oo oooo creamy.

...and I did some speeding up of one section at the cost of processing at another, but it should balance out nicely.
I really don't know how well it will run for everyone...but I have some good hopes.
