Yes, and- eh- nay. I've finally started to construct the brush class, but I'm very, very cautious with my process. I want to make it as neat as possible and consider all eventualities, you know. In the meantime I also took a brief look at webGL, but it doesn't allow full use of 32bit buffers, which kind of puts it out of the race right away. I could and probably will make a little fun tool with it, though. Nothing fancy, but something to experiment with, I'm sure. It's definitely interesting to me, needless to see the massive compatibility it apparently offers.
Anyway, I won't waste too much time with it, though, and rather focus on getting Verve to the next level.
My total rewrite of the interface is going pretty well, though. It's almost fun to make gadgets now and thus far it works very smoothly. You will have [RMB] options and I might add hotkey choice (set) to it as well right away. It's pretty amazing how deep and complicated this stuff can go, if you're trying to make it right. Oh, and it all looks much cleaner, too. I rewrote the whole graphics generation side of it as well, which is MUCH prettier now. But there are many things left to do.
Sometimes I really regret that I haven't prepared a little in between version for you guys, but then... it'll be a whole lot better when it's ready!

But it will look different, so be warned! I hope it'll go over well with everybody. I'm trying to make it feel like a pure win, though. We shall find out!