Uh, oh, dang, forgot about the priority thing! But I was just thinking about making a better brush images GUI. First, though, I was going to add scaling the image capture frame, too, because that's sometimes really annoying, having to move each side and so on.
But, yes, Desaturate and Gamma is going to go into LayerFX, where it kinda should be, too, I think.
Hue Dancer feels far more at home right there, doesn't it?
So, uhm, well, you didn't "miss" anything, but rather added something, hehehe!
(Will take care of it!)
...some short while later...
Yeah, one might think this should be "easy", right?! Pffff...
Here's another fantastic reminder for why "temporary test setups" should always be considered as such and discarded in favor of the real implementation ASAP!
The whole entire brush image thing is nothing but a brief prototype zone, which was waiting for me to make a proper GUI class for it and things of its kind (color swatches, procedural textures, anything that would want a proper scroll area for abstract containers).
AND, to make it that much more inexcusable, I was really freezing that in favor of switching all and everything to C++. The same freaking story as with so many things. So now I'm thinking, it being Christmas soon enough, I should really consider making a big present for all of you and just say "screw it, amma gonna do this right for this version".
...but then I'm thinking:"#$^@$#%|?%!...
" ...something like that.
Danged...we shall see!