Uhm, I could, but I hold off on that until the interface evolves to handle the madness, you know, haha. It's already insane and I have to clean house quickly! It's actually part of why I haven't done a video, yet, because of the current messiness. Once I go at it, I'll have a look at adding more expert features for the fluids, I promise!
There are a few tips and tricks I'd love to share, though, because I think there's a lot left unexplored by most, which shows more of Verve's power than they are aware of. It often is really just how one uses it that will make all the difference. Consider Verve like just another art medium. You kinda have to figure out what to do to achieve what behavior.
For example, Masking Techniques:
- you can grab a layer's material component as mask!
- add a new layer, paint "a mask" onto it just with your normal paint features!
- hit [Shift]+[q] to generate a mask from the layer's material buildup!
- hit [Ctrl]+[Shift]+[q] to invert the mask, allowing you to paint only where you had material!
- go to your actual picture layers and paint using the mask!
- toggle the mask on and off with [q] or invert, if you need to!
With the new brush bias, brush#9 with a -100% bias is a fantastic tool to create hard shapes, similar to what people do in photoshop with lasso "painting".
Another technical tip:
- go slow and gentle with your brush to develop a feeling for it!
- use [w] and [e] to switch pressure sensitivity on size and opacity wisely as well as control [b] (buildup):
...I personally mostly create my shapes with pressure on size on and opacity off (default settings), but when I blend and reverse that, turning off size and on opacity!
The material buildup parameter is a tricky one, because if you switch paint modes to (=) absolute, a low buildup value could confuse you as it paints with that amount of material absolutely, potentially even acting like an eraser, if it was set to 0. However, if your on (>) accumulative, a buildup of 0 can be perfect, if you paint on existing paint. For that I really love doing the following:
- fill the canvas with the desired background color
- set buildup to 0% or very low percentage
- gently paint away...

- control fluidity to get the desired smoothness of your strokes!
- control fluid smudge [Shift]+[f] to vary softness of blending!
I often paint with no fluidity at all or only very low for softer strokes.
I will most certainly cover all of that in some clips in the near future as soon as I have a presentable GUI again...
