More new features are coming, too: "Vector Sharpen", which is more like an expand/contract. I still have to think of some better names, I think:
What this feature does is that it creates vectors based on brightness value differences and adds them into the fluid process, effectively pushing pixels. The idea was to add potential sharpening that way, but in this in-between state it creates these amazing effects. So fun!
Here to help! System Info: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11 Taron.de | Twitter | Pinterest | YouTube
I've added image crop and size to the canvas, allowing easily to paint light material images, too. Ironically I've saved a little test image that wasn't meant as light material, but it created amazing effects when used on simple swirls:
Here to help! System Info: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11 Taron.de | Twitter | Pinterest | YouTube