IMPLEMENT, IMPLEMENT!


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jim

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Joined: Mon Apr 21, 2014 1:54 pm

Post Wed Apr 23, 2014 6:19 am

IMPLEMENT, IMPLEMENT!

Just random thoughts i hacked into a .txt file while drawing, i am sure most of these are already are being discussed?
i am sorry, its a lot already :oops: would be cool to talk about some of these but please don't feel pressured to respond quickly, im just pooling here.
i promise i won't be disappointed or even angry if you do not like or prioritize any of these :lol:

Alrighty, boy, i love the grid ,that really is a most useful gizmo.
i found that i like more divisions on X but then Y becomes awfully crowded.
Would be great if the axis could be subdivided independently .
Also independent axis transparency :P
Aaaand a way to add vanishing points.
And save current grid as ...
AND THEN i thought, all dem fluidz'n stuffs is spectacular for dinner but i'd kinda like to place the first rough draft lines with a regular sharpened pencil?
i think brush #1 can be set to act well like that but i rather picture something more sophisticated, self-aware lines that know that they won't last.
Some upper, ghosted stage like a Lightwave background layer, there, but not really.
Basic drawing right onto the grid box may does it already? i mean, now that they can be saved out anyway :roll: :P

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Are there shortcuts yet to reset ambient or scene lights to default?

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Some simple timelaps documentation of the drawing process.
i picture there could be a shortcut and when you hit it, Verve saves out like a scaled down (lets say 400*260) screenshot into a designated folder.
You would hit that button many times at key points during your drawing session and when you are done it creates a .gif slideshow out of them.
May be cool for quick little "flip-book" animations as well?

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Disabling drying seems to liquify the whole canvas ... which is AWESOME!!!! :D
But working in one little corner for a few operations like this (d, stroke, d) will blur the whole image.
There an option would be nice to have only a narrow range where i am actually stirring being affected while maintaining full liquidation in that area.
Kinda like "stop by stabilizer" in Lightwave dynamics, you know?

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YAY please, some grab tool to nudge things around without smudgeing it :P

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i am sure gravitation is being discussed already? (paint nose drips, blood splatter,black hole vortexes ect) 8-)

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Okay then, ... pretty please, weights?
i thought you would open weight paint and just draw it right on top of your image like with buildup set to 0

Image

And then use that vector for all sorts of stuff like alpha, paint viscosity, drynes, fluid smudge, smudge crome ect.
The weights should move/behave like everything else, however in the background.
(*wispers: this plus gravity could work well for these gif animations)

Image

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This, i already suggested for Sculptris back when and still kinda think its a good way to setup brushes.
Image
A shortcut that openes a palette (does not have to be a palette, just anything not the canvas) where you can mix colors and set-up and test strokes.
It should have some way to store setups, i now pictured that you can paste the current color AND brush settings into such an color blob ... and then pick from it.

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Just thinking, exporting your image as a heightmap displaced box to print it in Shapeways "fullcolor sandstone"
http://www.shapeways.com/model/157692/n ... erialId=26
Covered in some glssy clearcoat, ... could be nice.

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Yeah finally, i am very sorry, my mind ofcause immediately jumped there, im sure it is not the direction you want this to take at all, rather im looking for some closure so that i can move on :lol:
So here we go, do you think Verve could be extended by Z? ... Paint ... voxels? ... doesnt even have to be meshed, rather ... colored vertexclouds.?
Ryan Schmidt, the creator of MeshMixer did some interesting research for 3D drawing:
http://papervideos.s3.amazonaws.com/DrawingSGA09.mov
... i generally can not see why we dont have that ... Seriously though, why in the world isnt that industry standard ?!?! ... anyway, does not have to be your burden though :P

Uhm, ... thanks :D
Specs: Intel Core i7-990X Extreme Edition : NVIDIA GeForce GTX580 : 12 GB DDR3 1333 MHz : Windows 7 64bit
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Post Wed Apr 23, 2014 10:28 am

Re: IMPLEMENT, IMPLEMENT!

You can already export your image as a heightmap! [ctrl]+[shift]+[s] saves both color and heightmap as two pngs. ;)
I hope you're posting the sailing boat picture in the Gallery, or did I just not see it yet? LOOKS GREAT!
Even the color pallet picture looks great! :D
And this has been nothing but a spoiler, jim! :lol:
Except that I'll have something a bit more wicked than just that! ;)
I like the weight idea, if I get that correctly. This is exactly the kind of suggestions I love! Very exciting and elegant! Not to mention your presentation of those suggestions! A W E S O M E !!! 8-)

OH, OOoh, I totally forgot to put that in the docs, BUT hit [ctrl]+[d] to liquify the canvas directly. It was a side effect of turning drying off, but I loved it and made it a direct feature! :D
Oh, and I used to have a more sensitive wetness, but it caused all sorts of troubles then. I should try it again, that's a good reminder! Thanks! :oops: ...however, you can always use mask mode [q] to paint a liquidity mask to protect areas you don't want to blur in such situations. :idea:

The grid is still just total prototype and I have great plans for it. It requires its own interface where you can edit and add grids as many as you like and also save those with the project. I could do separate save, too, sounds wise.
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube

jim

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Joined: Mon Apr 21, 2014 1:54 pm

Post Wed Apr 23, 2014 5:46 pm

Re: IMPLEMENT, IMPLEMENT!

Awwww YAY, no way, [ctrl]+[d] behaves exactly the way i imagined :o
Dude, that is so very awesome, ill have tons of fun with that, thank you very much!
Thats like the coolest thing ever, why isn't this documented ?!?!? AAAAAH! :lol:

The palette was actually the first feature that got into the .txt right when i started with Verve.
Since years every time i set up a brush in any app i find myself wondering why i have to do that right on my project. :evil:
Then yesterday, i cought: "Actually, I will replace the floating pallet with a very special thing very soon." and thought "YEEEEEHAWWWW, that's one thing i can scratch that off the wish list".
... But then i figured ill post it anyway so that i would seem like a prophet :lol:

i felt really bad giving you this big list right of the bat, but you can be sure that i love to death everything that i did not mention, which is a lot.
Beyond that, i love the fact that half the stuff i wished for already is implemented. :lol:

The mask feature i completely missed, thank you very much for pointing that out to me. :shock:
"current layer's alpha channel as mask for fluids" should actually already work for what i had in mind with weights.
Though, it would have to be done in steps and would not be dynamic and so ill let that request stand ... especially since you so graciously acted like you never thought about it :lol: :lol: :lol:

Aww boy, you are so kind :oops: i figured that Sailboat scene would work well to demonstrate the weight feature.
i ment to have just the ocean and clouds move ... but then it didnt work right away and i got so tired, uuurgh :cry:
i ended up only barely rendering that very small section where i actually wanted to capture, the rest of the image does not look like that at all :lol:
Only now i notice that i even forgot the spec stripe on the ocean which was the main intended feature.
May well be a nice scene to try to finish something?
Really though, many thanks for you encouragement, im so very embarrassed about my first clumsy experiments but i promise that i will start posting soon. :)

Yes, i figured that you have greader plans for the grid, i really just wanted to show that i care 8-)
It is so cool already but i see way more potential in it, did you watch the 3D drawing video anyway? :P
Doesnt have to be that though, just the spirit of perspectiv drawing was intriguing to me, just placing some primitive boxes or cylinder would be so awesome already.

Hmmmh, export heightmap did not quite give me what i ... am used to get? Anyway, it may well has been my fault, ill look into that again.

Hey, is there somewhere a more in depth documentation of the behaviors of the different number brushes? :?

If i may prioritise one of these it would be the Grab tool since you mentioned that there wound be selection tools anytime soon.
You can move stuff around with transform but not on one layer.
i picture it much like the Sculptris Grab, a very hard core that does not alter the content at all while moving and then some fuzzy falloff that could smudge/blend into the scene when you drop.
... May even, could have a stamp paste function?!?
AAAAAH!! i'll stop here :lol: :lol: :lol:
Specs: Intel Core i7-990X Extreme Edition : NVIDIA GeForce GTX580 : 12 GB DDR3 1333 MHz : Windows 7 64bit
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Post Thu Apr 24, 2014 1:09 pm

Re: IMPLEMENT, IMPLEMENT!

Uh, oh, crap, i didn't even...yeah, I'll watch it now, but before then I should let you know that I thought about a semi-voxel experiment for the fluids, hehe, thought it could be quite awesome to have 3d fluids in realtime and believe I know just how I can do that. Gotta try first, though, of course. ;)
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
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Post Thu Apr 24, 2014 1:17 pm

Re: IMPLEMENT, IMPLEMENT!

Ok, now I've watched it... sheeesh. That is very cool and something I was mildly dreaming about. At the same time it shows that it's probably more tedious than just modeling in 3d directly. I had planned to allow choosing grid planes to draw on directly in 3d, actually, which is a different approach, but also should stay more firmly grounded in the whole paint-paradigm. I've got no plans to turn this into a 3d program at all, but helpful features could just make it that much more powerful.

My desire to experiment with semi-3d fluids is based on the appeal of these photos where ink is dropped into water. Every seen those? Sooooo gorgeous! :D

Anyway, cool, thanks, that was exciting to watch! :)
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
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Post Thu Apr 24, 2014 2:34 pm

Re: IMPLEMENT, IMPLEMENT!

Did I miss if we can select color from the drawing somehow?
It sure looks like 3 dimensions when you use Build up. ;)
ZBrush4R6P2,trueSpace6.6,PSP9,Modeling,image mangling and some animation.
i5quad core@3.1GHz 8GB ram Nvidia 550Ti 2gb card
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Post Thu Apr 24, 2014 2:42 pm

Re: IMPLEMENT, IMPLEMENT!

Do you mean color picking from the image? Of course you can, with two methods even: [alt]+(left click) gives you the present color of the paint on the current layer without any shading. [alt]+(right click) gives you the color on the painting with shading, independent from the layer you're on.
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube

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Location: North Carolina

Post Thu Apr 24, 2014 6:41 pm

Re: IMPLEMENT, IMPLEMENT!

Awesome :D
ZBrush4R6P2,trueSpace6.6,PSP9,Modeling,image mangling and some animation.
i5quad core@3.1GHz 8GB ram Nvidia 550Ti 2gb card

jim

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Post Fri Apr 25, 2014 3:03 am

Re: IMPLEMENT, IMPLEMENT!

"I thought about a semi-voxel experiment ... and believe I know just how I can do that."

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"probably more tedious than just modeling in 3d"

Yeah, ... it's not really something for Verve and it is true for the most things, traditional modeling would be preferable, however i can see many uses ... for instance animation curves. :P
i am just generally wondering since, quite obviously it is possible to have ... that. Why not then just, have that, like ... in every 3D related program as an optional input method? i just do not see why we don't have that. i ... i just don't get it :lol:

"... photos where ink is dropped into water. Ever seen those? "
Indeed i have :o
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And THATS actually JUST what i thought about :P Only, not to pour but, to draw that ... pointclouds into thin air so to speak. If it had dynamics too, that would be even better ofcause. :roll: :D
(Seriously though, this in realtime would blow my mind!! ... been looking for a good excuse to get a new pc anyway 8-) )
But mainly i picture it motivated, guided enough to create shapes.
Boy, this is exciting :P

Kay, one more thing i thought about during tonights slash session, what if we could put color values (lightness mostly but why not also hue or saturation as option) onto the tablet touch slider? (or the mouseweel for mouse user)
Wouldn't it be nice for gradients and such to dynamically change these during the stroke?
Specs: Intel Core i7-990X Extreme Edition : NVIDIA GeForce GTX580 : 12 GB DDR3 1333 MHz : Windows 7 64bit
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Post Fri Apr 25, 2014 10:23 am

Re: IMPLEMENT, IMPLEMENT!

THAT is exactly what I'm talking about! :D
And may I say: :lol: :lol: :lol:

Of course, I can't make any promises, it's just ideas, but I'd be dreadfully excited about pulling that off, naturally! :D

Hmmmm, in the little painter drpetter and I had started some years ago called "Canvarion" I had as key feature that you could shade up and down by holding down keys (F and G, but it matters not). I loved it very much and I might add something like that back into Verve, too. Not sure what I'll use, yet, but we shall see. I think holding down keys is actually more pleasant than scrubbing the wheel, but we shall see. :)
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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