
Posts: 284
Joined: Mon Apr 21, 2014 1:54 pm
IMPLEMENT, IMPLEMENT!
i am sorry, its a lot already

i promise i won't be disappointed or even angry if you do not like or prioritize any of these

Alrighty, boy, i love the grid ,that really is a most useful gizmo.
i found that i like more divisions on X but then Y becomes awfully crowded.
Would be great if the axis could be subdivided independently .
Also independent axis transparency

Aaaand a way to add vanishing points.
And save current grid as ...
AND THEN i thought, all dem fluidz'n stuffs is spectacular for dinner but i'd kinda like to place the first rough draft lines with a regular sharpened pencil?
i think brush #1 can be set to act well like that but i rather picture something more sophisticated, self-aware lines that know that they won't last.
Some upper, ghosted stage like a Lightwave background layer, there, but not really.
Basic drawing right onto the grid box may does it already? i mean, now that they can be saved out anyway


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Are there shortcuts yet to reset ambient or scene lights to default?
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Some simple timelaps documentation of the drawing process.
i picture there could be a shortcut and when you hit it, Verve saves out like a scaled down (lets say 400*260) screenshot into a designated folder.
You would hit that button many times at key points during your drawing session and when you are done it creates a .gif slideshow out of them.
May be cool for quick little "flip-book" animations as well?
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Disabling drying seems to liquify the whole canvas ... which is AWESOME!!!!

But working in one little corner for a few operations like this (d, stroke, d) will blur the whole image.
There an option would be nice to have only a narrow range where i am actually stirring being affected while maintaining full liquidation in that area.
Kinda like "stop by stabilizer" in Lightwave dynamics, you know?
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YAY please, some grab tool to nudge things around without smudgeing it

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i am sure gravitation is being discussed already? (paint nose drips, blood splatter,black hole vortexes ect)

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Okay then, ... pretty please, weights?
i thought you would open weight paint and just draw it right on top of your image like with buildup set to 0

And then use that vector for all sorts of stuff like alpha, paint viscosity, drynes, fluid smudge, smudge crome ect.
The weights should move/behave like everything else, however in the background.
(*wispers: this plus gravity could work well for these gif animations)

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This, i already suggested for Sculptris back when and still kinda think its a good way to setup brushes.

A shortcut that openes a palette (does not have to be a palette, just anything not the canvas) where you can mix colors and set-up and test strokes.
It should have some way to store setups, i now pictured that you can paste the current color AND brush settings into such an color blob ... and then pick from it.
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Just thinking, exporting your image as a heightmap displaced box to print it in Shapeways "fullcolor sandstone"
http://www.shapeways.com/model/157692/n ... erialId=26
Covered in some glssy clearcoat, ... could be nice.
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Yeah finally, i am very sorry, my mind ofcause immediately jumped there, im sure it is not the direction you want this to take at all, rather im looking for some closure so that i can move on

So here we go, do you think Verve could be extended by Z? ... Paint ... voxels? ... doesnt even have to be meshed, rather ... colored vertexclouds.?
Ryan Schmidt, the creator of MeshMixer did some interesting research for 3D drawing:
http://papervideos.s3.amazonaws.com/DrawingSGA09.mov
... i generally can not see why we dont have that ... Seriously though, why in the world isnt that industry standard ?!?! ... anyway, does not have to be your burden though

Uhm, ... thanks
