Re: Feed Back 0.99.v 13
It's not at all clear what causes which appearance to somebody, because we all formulate our perceptions differently somehow, different interpretations of what we're looking at trigger descriptions or explanations.
The fluid systems evolution is highly erratic, various components grow to handle various shortcomings and not at the same time, making subtle things sometimes extremely hard to track.
However, you might refer to the parameter I used to have on what is now controlling the "curl". I think, this old parameter could create different crispness as one of its effects. It still exist, but simply isn't mapped. Though I believe it's still on the old default.
Anyhow...it's all still evolving and it had another branch of evolution already, which you can't know.
The v versions now are still from the old branch. The brand new Verve, which may come one day, has a system that is a bit more natural, bringing the wetness component and drying to a whole new power. But I wasn't done with that either. However, I have things on my mind that should really boost everything one more time. I'm always a little scared about processing needs, though. If I was not worried about it, I would've already implemented all that I've been thinking about, but it has to run fast in my opinion!
Anyway...miles to go!
The new versions, though, try to keep the color on the paper, making it less fancy effect like, but should make it more powerful to actually paint. However, I'm not satisfied either...that's the good news!