Mon Feb 15, 2021 1:29 pm by Taron
Oh, I recently thought about this again...well, a few months ago, haha... and I remembered that I used smaller buffers for fluids and relied on GL to scale them up properly when applying the motion vectors to the paint. But I think that this scaling can be flawed or that the interpolation between certain vectors can create false vectors, certainly not "length preserving" interpolations. As a result it makes sense, if certain scaling can lead to bad lines forming. I will keep this in mind when I revisit all of this.
Funny little side-note: In Vervette it currently uses the same buffer size for all buffers. The result is likely a far more details fluid simulation. I believe, I should make this an option in Verve later, too.
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