Vervette Fluid Sandbox...


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Post Sun Dec 25, 2022 6:02 pm

Re: Vervette Fluid Sandbox...

Frohe Weihnachten !

need more doodles next years !
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Heri

system: thinkPad, Xeon 6core, 128GB, window10 pro, 16GB Quadro RTX5000,
https://heribert.ca
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Post Wed Dec 28, 2022 1:12 pm

Re: Vervette Fluid Sandbox...

nice paintings from you both ....

btw. the Color Picker did not work, if I turn on second screen - e.g. for a reference image.
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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Post Wed Dec 28, 2022 1:22 pm

Re: Vervette Fluid Sandbox...

Oh, yeah, nah, the sandbox is totally rudimentary. Later on you'll be able to import images and the likes. However, I can't imagine that a browser allows color picking outside of it, hehe, like I have it in Verve, which can do that.
But well...I'm really adding some wicked stuff to Vervette right now. It will really become pretty amazing! c:! :hyper:
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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Post Wed Dec 28, 2022 6:19 pm

Re: Vervette Fluid Sandbox...

nah, the color picker even dont work on the canvas, if I turn on second screen. Sometimes I also have a weird second brush (in opera, and in edge) - I will see how it work with chrome. But I'm glad that we will see better vervette one a day :beer:
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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Joined: Sun Nov 10, 2013 1:38 pm

Post Wed Dec 28, 2022 8:15 pm

Re: Vervette Fluid Sandbox...

The sandbox online has a whole bunch of issues as it was my first attempt at webGL. I should replace it already, but I rather work out enough to really release a proper complete Vervette. For example, in the online sandbox I reserve 20 undo buffers with their own IDs, which is ridiculous and ambitious, because it sucks up more GFX memory than a browser normally allows for one website (tab's GL context). Instead I now have figured out a nice way to store any number of undo buffers in RAM rather than on the card, but there's still more to work out for larger resolutions. But it instantly became super light on the browser. Then the brush dynamics now properly compute in their own stage, rather than having the mouse routine supply dynamics, which leads to silly stuff like "two brush tips" for a second or the likes. That means, now even on mobile devices and older browsers all strokes are correct.
But there are countless things I've figured out and fixed, including the ability to save and load 16bit buffers, really making it exciting to do larger projects with it.
Right now I'm working on brush routines, which is tons of fun again, too! While I have things planned that really should feel quite magical regarding smooth brush strokes in hyper-speed, hehehe. Going to be fascinating. 8-)

I'll post some new dev snapshots later... :ugeek:
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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Joined: Mon Jun 02, 2014 4:39 pm

Location: vancouver, BC

Post Wed Dec 28, 2022 8:19 pm

Re: Vervette Fluid Sandbox...

recently i looking into GoDot Engine, a open source game engine which 3d and 2d engines. incl. paint app and level app (which are written with Go Dot) . That's a neat way to use openGL and/or the godot engine.
the whole is super optimized with 50MB. runs on everything...

just different idea throw into the ring....
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Heri

system: thinkPad, Xeon 6core, 128GB, window10 pro, 16GB Quadro RTX5000,
https://heribert.ca
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Post Wed Dec 28, 2022 8:49 pm

Re: Vervette Fluid Sandbox...

Uuuhh, that sounds interesting! I'll have a look for sure! Thanks :ob
The big question with these things is always what input devices do they support. If they can handle pen pressure and tilt then it's quite interesting.
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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Post Wed Dec 28, 2022 11:17 pm

Re: Vervette Fluid Sandbox...

StreakyBrush01.jpg
StreakyBrush01.jpg (428.75 KiB) Viewed 3062 times

StreakyBrush03.jpg
StreakyBrush03.jpg (159.86 KiB) Viewed 3062 times

StreakyBrush02.jpg
StreakyBrush02.jpg (592.24 KiB) Viewed 3062 times


Some quick goofs with todays brush mode additions.
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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Post Sun Jan 01, 2023 3:17 pm

Re: Vervette Fluid Sandbox...

no more double brush, it was just a weird wacom setting called "Windows Freihand verwenden" (I checked this out and voila ...) - I dont know how they called in english.

Random 45
Image

my first painting in this year - happy new year @all
my system: intel7 - 2600k, gtx 970, dualboot windows 7 64 bit / ubuntu 14.04 lts
my deviantartpage: http://zeropainter.deviantart.com/gallery
my youtube channel: zeropainter - ok, there are only 2-3 very short videos
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Joined: Sun Nov 10, 2013 1:38 pm

Post Sun Jan 01, 2023 6:02 pm

Re: Vervette Fluid Sandbox...

Sweet! I suppose "Freehand", but I don't remember seeing this setting... luckily, hahaha! :hihi: :lol:
Very cool, very colorful! Looks like a nice promise for 2023! :hyper:
Here to help! :D
System Info: Mac mini, Apple M1, 8 Gb, Sonoma 14.5 - secondary: AMD Radeon RX Vega 10, AMD Ryzen 7 (2.3 Ghz), Windows 11
Taron.de | Twitter | Pinterest | YouTube
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