Posts: 9
Joined: Sat Sep 25, 2021 10:49 am
What is the best way to fix a paintings Topology?
Ive been having problems with my painting topology creating these shiny areas around the mouth. Anybody know the best way to even out the topology here?
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Posts: 9
Joined: Sat Sep 25, 2021 10:49 am
Posts: 9
Joined: Sat Sep 25, 2021 10:49 am
Taron wrote:Various ways to deal with that, but the best may be Levels: [CTRL] + [L]
On the right side of the levels GUI are the channels: LUM, R, G, B, MAT. The last channel, MAT, is material.
• Click on it and adjust the histogram of it.
• You will see 5 vertical lines or bars. 1= lowest level, 2= bias between lowest and mid, 3= mid, 4= bias between mid and highest, 5= highest.
I should interject that this will heavily depend on what you have on your canvas. If it is all filled, you can literally just move the highest bar down toward the lowest!!!
• If you have empty spaces on your canvas, the trick here is to push the center line all the way to the highest, then the second one also over to the highest. You will be able to observe how it changes the bumpiness.
• When you're ready, hit "Apply" and that should be that.
You can do all sorts of things with it, of course, like adjusting how much bumpiness you wish to keep, or offset it's profile, so to say.
Be sure to have the project saved first, though!
In the back of my head I'm wondering, if I have Levels in the release version, but I think, I do?!
I thought, I may have somewhere more about Levels in Verve, but it was also "just a proof of concept". They work differently than in Photoshop. In Photoshop you would basically use those bars to offset how the image is being read, represented by the histogram behind them. In Verve you actually move the image values directly. It felt more intuitive to me and allows for some different kind of manipulations. It certainly will feel weird to someone, who is used to Photoshop style levels.
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