
Posts: 1515
Joined: Sat Mar 29, 2014 10:49 pm
Re: With verve into the light
Let me see if "Big K"

-how did you make those smooth mountains or hills ?
Smooth hills are done in 3ds max.
I subdivided a plane and used the shift brush.
Very simple, but effective

-and how did you get those futuristic urbanscape (steep walls with apparently flat roofs)
The displacement map from verve is just 1280x720. The steps are the pixels.

I didn't displaced the geometry with a modifier directly, I displaced AND bumped it with the material in corona itself.
I have still not a clue how to show corona material in max viewport. Everything is not really expectable.
Comparison max view and render:
- what about the skies ?
I used a simple daylight system as it is described on the corona page:
https://corona-renderer.com/getting-started/first-steps-in-3ds-max/
Put the corona sun on manual and low and the corona sky enviroment:
Voilá a nice evening atmosphere.
This is possible with any decent renderer.
Cycles can do this too, also geographically correct, if you want:
https://www.youtube.com/watch?v=xskrL_jsLcI
The cool thing about corona is, that it's super easy and very fast with a hyper realistic result.
iray, cycles, mental ray and vray of course, they all do a very good job if you know how to use them.
But one get easily lost.
I guess there is still a standalone version for use with i.e. blender available:
Check out here...42pages

http://blenderartists.org/forum/showthread.php?299637-Addon-Corona-Render-Exporter-v1-9-2/page42
Will be easier to use cycles, should do the same.
What really surprised me, was the soft way the renderer displaced.
I made some tests in zBrush displacement. No way to come even close the result.
Displacing the geometry in 3ds max also didn't come to such a nice result.
In short:
1. Make hills in rendering app.
2. displace AND bump with material.
3. Use daylight system

EDIT: One thing I forgot. I lit the displacement map up in photoshop. A lot!