
Posts: 284
Joined: Mon Apr 21, 2014 1:54 pm
Re: IMPLEMENT, IMPLEMENT!


i just worked on a complex scene with many layers and i thought about how to make them alpha or weight eachother and so on.
Okay, i usually do not like nodes much, i am an old dog and can't quite get my head around all dem vectors, but i do see their purpose and power and they become more and more standard.
So, ... what if the layers panel was a floating window node editor?

Each layer is a node, and there would be like a main node where you pipe everything into and thereby set the layer order.
Unplugging a layer node from it would hide the layer.
The individual layer nodes may have their own parameter for transparency, bump, glossiness, all these.(wouldn't mess up the UI if you want to add more)
They would have input/output channels as you would expect (color, bump, alpha, weight maybe dryness ect.) and you can override their own content in that channel with an input from another node.
The node panel could be collapsed independently of the color wheel/brush settings.
If you come up with fancy new fluid simulations you could add a node for that and let the user choose if they want to use the old methods.
You could generally have several different fluid simulation nodes, pre configured for performance over accuracy for low end systems for instance.
Have cheap fluids for the background layer and hi-end for the foreground

You could save nodes out to disk and thereby easily transfer layers from one project to another.
Maybe have axial and radial symmetry nodes, hue, satturation ect and pipe them into selected layers only, instead of the whole scene ... you know?
i don't know, maybe i am missing something, but in my mind this would work very well?
Kinda like this ... sorry for huge

