Re: Vervette Fluid Sandbox...
Anyway, I have now solved the large canvas saving/loading issue, which feels rather great! Still has some testing to go through, but it's running.
With colors I'll resume playing some more later, too, but first comes the GUI. Loads of code to clean up, but I've discovered some rather snazzy stuff I had written already in there, which is really fun. Back when I was first developing Verve, I made various experiments, evolving ideas gradually, but they are virtually ALL still in there, including the first incarnations, hahahaha... so.... clean up time!
Also, I'm planning on reaching down deep and change my whole openGL management, which was ridiculously crude. By the time I'm done with v1.0 it will have multiple undos, much smaller memory footprint and should quite likely be a fair bit faster.
BUT piece by piece...
So, yeah, if you have articles to look at, feel free to post links!


And I'd love to see new paintings from you, Ed! You have a wonderful and sophisticated style.
